Ashes of the Singularity DX 11 CS -- Not responding
This is a bit odd, I was basically at the end game with beginners AI, and had them cornered, then I made a ton of quanta gens, and was playing around with all the extra options.
Well, all was well until I started to move into their base for the final engagement, and it would freeze (Not responding) for say 5+ mins, then come back for a <4 secs, then again freeze for a few mins, then back to seeing the screen, and round and round it goes.
CPU utilization is only at 38%, and only 1 core is pegged at 100% the rest aren't doing much.
During this the music was still playing at all times.
As I write this, it is now fully responding again.
Scratch that, it froze again... got to play this time for about 15 secs...
Doesn't look like is a memory leak, it is only using ~1.8GB according to task manager, with 30% CPU.. wait, it is back again... and this time all is well, I killed their base.
I saved the skirmish game when I had control (after one of the freezes, but again, it froze soon after that), dunno if it will be of any use though, also have the auto-saves available if you guys need those.
No idea if this is of help... it is the RunLog.txt file.
- Executable Version: 1.01.18781
- Executable Path: ... Ashes of the Singularity\Ashes_DX11.exe
- Graphics::EnumerateAdapters Complete
- Device List Loaded: NumDevices = 1
- Graphics::EnumerateAdapters Complete
- InitTime: System::Init = 168
- InitTime: Network::Init = 392
- Crash Reporter Initialized
- InitTime: Console&Resource::Init = 0
- InitTime: LoadConfiguration = 0
- InitTime: Audio::Startup Success = 86
- InitTime: DoCreateWindow = 395
- InitTime: InitGraphics = 1010
- InitTime: InitializeShaders = 188
- InitTime: UI Startup = 51
- EnumerateMapDirectories at AppTime::Seconds = 2.435
- Map Enumerate Time = 1352
- InitTime: AppSpecific Startup = 1655
- InitTime: Movie Initialized wait time = 0
- Show Window Complete
- InitTime: NetworkOverlay = 113
- StateAppInit::Begin() at AppTime::Seconds = 4.099
- StateAppInit - UI Menu Audio loaded at AppTime::Seconds = 7.211
- StateAppInit - UI Game Audio loaded at AppTime::Seconds = 23.869
- MasterContextLoadComplete() at AppTime::Seconds = 45.020
- StateAppInit: EngineInit = 38669
- InitTime: UI Audio Load wait time = 0
- StateAppInit::End() at AppTime::Seconds = 46.701
- StateFrontEnd::Begin() at AppTime::Seconds = 46.701
- IntroMovie BeginPlay() at AppTime::Seconds = 46.701
- UserNameAvailable at AppTime::Seconds = 46.702
- StateFrontEnd::End() at AppTime::Seconds = 179.105
- StateLoading::Begin() at AppTime::Seconds = 179.105
- Map Path: Lair of the Turtle
- HeightMap Loaded at AppTime::Seconds = 179.277
- ID Map Loaded at AppTime::Seconds = 179.457
- Erosion Map Loaded at AppTime::Seconds = 179.814
- Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 181.501
- End EngineCore::AsyncGameInit() at AppTime::Seconds = 182.053
- StateLoading::End() at AppTime::Seconds = 182.086
- StateGameView::Begin() at AppTime::Seconds = 182.086
- StateGameView::StartupGame() Finished at AppTime::Seconds = 182.509
- Exiting GameViewState Frame 9 AppTime::Seconds = 2185.267
- Exiting GameViewState Frame 8 AppTime::Seconds = 2185.284
- Exiting GameViewState Frame 7 AppTime::Seconds = 2185.317
- Exiting GameViewState Frame 6 AppTime::Seconds = 2185.334
- Exiting GameViewState Frame 5 AppTime::Seconds = 2185.367
- Exiting GameViewState Frame 4 AppTime::Seconds = 2185.383
- Exiting GameViewState Frame 3 AppTime::Seconds = 2185.417
- Exiting GameViewState Frame 2 AppTime::Seconds = 2185.434
- Exiting GameViewState Frame 1 AppTime::Seconds = 2185.450
- Exiting GameViewState Frame 0 AppTime::Seconds = 2185.484
- StateGameView::End() at AppTime::Seconds = 2185.527
- StateFrontEnd::Begin() at AppTime::Seconds = 2185.527
- MasterContextLoadComplete() at AppTime::Seconds = 2185.580
- StateFrontEnd::End() at AppTime::Seconds = 2200.497
- StateLoading::Begin() at AppTime::Seconds = 2200.497
- Map Path: Lair of the Turtle
- HeightMap Loaded at AppTime::Seconds = 2200.520
- ID Map Loaded at AppTime::Seconds = 2200.543
- Erosion Map Loaded at AppTime::Seconds = 2200.601
- Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 2200.711
- End EngineCore::AsyncGameInit() at AppTime::Seconds = 2201.100
- StateLoading::End() at AppTime::Seconds = 2201.115
- StateGameView::Begin() at AppTime::Seconds = 2201.115
- StateGameView::StartupGame() Finished at AppTime::Seconds = 2201.385
- Exiting GameViewState Frame 9 AppTime::Seconds = 3559.625
- Exiting GameViewState Frame 8 AppTime::Seconds = 3559.657
- Exiting GameViewState Frame 7 AppTime::Seconds = 3559.674
- Exiting GameViewState Frame 6 AppTime::Seconds = 3559.707
- Exiting GameViewState Frame 5 AppTime::Seconds = 3559.724
- Exiting GameViewState Frame 4 AppTime::Seconds = 3559.757
- Exiting GameViewState Frame 3 AppTime::Seconds = 3559.774
- Exiting GameViewState Frame 2 AppTime::Seconds = 3559.807
- Exiting GameViewState Frame 1 AppTime::Seconds = 3559.824
- Exiting GameViewState Frame 0 AppTime::Seconds = 3559.857
- StateGameView::End() at AppTime::Seconds = 3559.897
- StateFrontEnd::Begin() at AppTime::Seconds = 3559.897
- MasterContextLoadComplete() at AppTime::Seconds = 3559.953
- StateFrontEnd::End() at AppTime::Seconds = 3574.786
- StateLoading::Begin() at AppTime::Seconds = 3574.787
- Map Path: Lair of the Turtle
- HeightMap Loaded at AppTime::Seconds = 3574.808
- ID Map Loaded at AppTime::Seconds = 3574.830
- Erosion Map Loaded at AppTime::Seconds = 3574.893
- Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 3574.990
- End EngineCore::AsyncGameInit() at AppTime::Seconds = 3575.387
- StateLoading::End() at AppTime::Seconds = 3575.403
- StateGameView::Begin() at AppTime::Seconds = 3575.403
- StateGameView::StartupGame() Finished at AppTime::Seconds = 3575.651
- Exiting GameViewState Frame 9 AppTime::Seconds = 10019.377
- Exiting GameViewState Frame 8 AppTime::Seconds = 10019.395
- Exiting GameViewState Frame 7 AppTime::Seconds = 10019.412
- Exiting GameViewState Frame 6 AppTime::Seconds = 10019.431
- Exiting GameViewState Frame 5 AppTime::Seconds = 10019.449
- Exiting GameViewState Frame 4 AppTime::Seconds = 10019.477
- Exiting GameViewState Frame 3 AppTime::Seconds = 10019.495
- Exiting GameViewState Frame 2 AppTime::Seconds = 10019.514
- Exiting GameViewState Frame 1 AppTime::Seconds = 10019.531
- Exiting GameViewState Frame 0 AppTime::Seconds = 10019.550
- StateGameView::End() at AppTime::Seconds = 10019.616
- StateFrontEnd::Begin() at AppTime::Seconds = 10019.616
- MasterContextLoadComplete() at AppTime::Seconds = 10019.673
- StateFrontEnd::End() at AppTime::Seconds = 10021.807
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