Ashes of the Singularity DX 11 CS -- Not responding

This is a bit odd, I was basically at the end game with beginners AI, and had them cornered, then I made a ton of quanta gens, and was playing around with all the extra options.

Well, all was well until I started to move into their base for the final engagement, and it would freeze (Not responding) for say 5+ mins, then come back for a <4 secs, then again freeze for a few mins, then back to seeing the screen, and round and round it goes.

CPU utilization is only at 38%, and only 1 core is pegged at 100% the rest aren't doing much.

During this the music was still playing at all times.

As I write this, it is now fully responding again.

Scratch that, it froze again... got to play this time for about 15 secs...

Doesn't look like is a memory leak, it is only using ~1.8GB according to task manager, with 30% CPU.. wait, it is back again... and this time all is well, I killed their base.

 

I saved the skirmish game when I had control (after one of the freezes, but again, it froze soon after that), dunno if it will be of any use though, also have the auto-saves available if you guys need those.

 

No idea if this is of help... it is the RunLog.txt file.

Code: c++
  1. Executable Version: 1.01.18781
  2. Executable Path: ... Ashes of the Singularity\Ashes_DX11.exe
  3. Graphics::EnumerateAdapters Complete
  4. Device List Loaded: NumDevices = 1
  5. Graphics::EnumerateAdapters Complete
  6. InitTime: System::Init = 168
  7. InitTime: Network::Init = 392
  8. Crash Reporter Initialized
  9. InitTime: Console&amp;Resource::Init = 0
  10. InitTime: LoadConfiguration = 0
  11. InitTime: Audio::Startup Success = 86
  12. InitTime: DoCreateWindow = 395
  13. InitTime: InitGraphics = 1010
  14. InitTime: InitializeShaders = 188
  15. InitTime: UI Startup = 51
  16. EnumerateMapDirectories at AppTime::Seconds = 2.435
  17. Map Enumerate Time = 1352
  18. InitTime: AppSpecific Startup = 1655
  19. InitTime: Movie Initialized wait time = 0
  20. Show Window Complete
  21. InitTime: NetworkOverlay = 113
  22. StateAppInit::Begin() at AppTime::Seconds = 4.099
  23. StateAppInit - UI Menu Audio loaded at AppTime::Seconds = 7.211
  24. StateAppInit - UI Game Audio loaded at AppTime::Seconds = 23.869
  25. MasterContextLoadComplete() at AppTime::Seconds = 45.020
  26. StateAppInit: EngineInit = 38669
  27. InitTime: UI Audio Load wait time = 0
  28. StateAppInit::End() at AppTime::Seconds = 46.701
  29. StateFrontEnd::Begin() at AppTime::Seconds = 46.701
  30. IntroMovie BeginPlay() at AppTime::Seconds = 46.701
  31. UserNameAvailable at AppTime::Seconds = 46.702
  32. StateFrontEnd::End() at AppTime::Seconds = 179.105
  33. StateLoading::Begin() at AppTime::Seconds = 179.105
  34. Map Path: Lair of the Turtle
  35. HeightMap Loaded at AppTime::Seconds = 179.277
  36. ID Map Loaded at AppTime::Seconds = 179.457
  37. Erosion Map Loaded at AppTime::Seconds = 179.814
  38. Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 181.501
  39. End EngineCore::AsyncGameInit() at AppTime::Seconds = 182.053
  40. StateLoading::End() at AppTime::Seconds = 182.086
  41. StateGameView::Begin() at AppTime::Seconds = 182.086
  42. StateGameView::StartupGame() Finished at AppTime::Seconds = 182.509
  43. Exiting GameViewState Frame 9 AppTime::Seconds = 2185.267
  44. Exiting GameViewState Frame 8 AppTime::Seconds = 2185.284
  45. Exiting GameViewState Frame 7 AppTime::Seconds = 2185.317
  46. Exiting GameViewState Frame 6 AppTime::Seconds = 2185.334
  47. Exiting GameViewState Frame 5 AppTime::Seconds = 2185.367
  48. Exiting GameViewState Frame 4 AppTime::Seconds = 2185.383
  49. Exiting GameViewState Frame 3 AppTime::Seconds = 2185.417
  50. Exiting GameViewState Frame 2 AppTime::Seconds = 2185.434
  51. Exiting GameViewState Frame 1 AppTime::Seconds = 2185.450
  52. Exiting GameViewState Frame 0 AppTime::Seconds = 2185.484
  53. StateGameView::End() at AppTime::Seconds = 2185.527
  54. StateFrontEnd::Begin() at AppTime::Seconds = 2185.527
  55. MasterContextLoadComplete() at AppTime::Seconds = 2185.580
  56. StateFrontEnd::End() at AppTime::Seconds = 2200.497
  57. StateLoading::Begin() at AppTime::Seconds = 2200.497
  58. Map Path: Lair of the Turtle
  59. HeightMap Loaded at AppTime::Seconds = 2200.520
  60. ID Map Loaded at AppTime::Seconds = 2200.543
  61. Erosion Map Loaded at AppTime::Seconds = 2200.601
  62. Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 2200.711
  63. End EngineCore::AsyncGameInit() at AppTime::Seconds = 2201.100
  64. StateLoading::End() at AppTime::Seconds = 2201.115
  65. StateGameView::Begin() at AppTime::Seconds = 2201.115
  66. StateGameView::StartupGame() Finished at AppTime::Seconds = 2201.385
  67. Exiting GameViewState Frame 9 AppTime::Seconds = 3559.625
  68. Exiting GameViewState Frame 8 AppTime::Seconds = 3559.657
  69. Exiting GameViewState Frame 7 AppTime::Seconds = 3559.674
  70. Exiting GameViewState Frame 6 AppTime::Seconds = 3559.707
  71. Exiting GameViewState Frame 5 AppTime::Seconds = 3559.724
  72. Exiting GameViewState Frame 4 AppTime::Seconds = 3559.757
  73. Exiting GameViewState Frame 3 AppTime::Seconds = 3559.774
  74. Exiting GameViewState Frame 2 AppTime::Seconds = 3559.807
  75. Exiting GameViewState Frame 1 AppTime::Seconds = 3559.824
  76. Exiting GameViewState Frame 0 AppTime::Seconds = 3559.857
  77. StateGameView::End() at AppTime::Seconds = 3559.897
  78. StateFrontEnd::Begin() at AppTime::Seconds = 3559.897
  79. MasterContextLoadComplete() at AppTime::Seconds = 3559.953
  80. StateFrontEnd::End() at AppTime::Seconds = 3574.786
  81. StateLoading::Begin() at AppTime::Seconds = 3574.787
  82. Map Path: Lair of the Turtle
  83. HeightMap Loaded at AppTime::Seconds = 3574.808
  84. ID Map Loaded at AppTime::Seconds = 3574.830
  85. Erosion Map Loaded at AppTime::Seconds = 3574.893
  86. Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 3574.990
  87. End EngineCore::AsyncGameInit() at AppTime::Seconds = 3575.387
  88. StateLoading::End() at AppTime::Seconds = 3575.403
  89. StateGameView::Begin() at AppTime::Seconds = 3575.403
  90. StateGameView::StartupGame() Finished at AppTime::Seconds = 3575.651
  91. Exiting GameViewState Frame 9 AppTime::Seconds = 10019.377
  92. Exiting GameViewState Frame 8 AppTime::Seconds = 10019.395
  93. Exiting GameViewState Frame 7 AppTime::Seconds = 10019.412
  94. Exiting GameViewState Frame 6 AppTime::Seconds = 10019.431
  95. Exiting GameViewState Frame 5 AppTime::Seconds = 10019.449
  96. Exiting GameViewState Frame 4 AppTime::Seconds = 10019.477
  97. Exiting GameViewState Frame 3 AppTime::Seconds = 10019.495
  98. Exiting GameViewState Frame 2 AppTime::Seconds = 10019.514
  99. Exiting GameViewState Frame 1 AppTime::Seconds = 10019.531
  100. Exiting GameViewState Frame 0 AppTime::Seconds = 10019.550
  101. StateGameView::End() at AppTime::Seconds = 10019.616
  102. StateFrontEnd::Begin() at AppTime::Seconds = 10019.616
  103. MasterContextLoadComplete() at AppTime::Seconds = 10019.673
  104. StateFrontEnd::End() at AppTime::Seconds = 10021.807

[/code]

8,631 views 7 replies
Reply #1 Top
Loading the save game makes it crash and or not responding for long periods of time as well.
Reply #2 Top

Definitely odd. I suggest uninstalling the game via Steam and re-installing. It sounds like something is having trouble loading.

Reply #3 Top

Quoting blackjoe99, reply 3

validating the files is an easy option that I find works with a lot of issues.

That is worth trying but another problem someone had was only resolved by deleting and re-installing, so a validation is still not quite the same thing.

Reply #4 Top

Verification said all is fine, and verification DOES check all files, not sure what that other person's issue was, but, since I tried it on another machine as well, this isn't a corruption issue for the game.

Tried in on a DX 12 machine as well, same save game file, same results.

It definitely is a bug of some kind.

 

Note, I am NOT saying *all* save game files, I am saying THESE save game files cause AotS to do whatever, not responding to anything.

And before you say the save games are corrupt, there are 3 of them, all from the same game. (the autosave files).

 

 And to make it even more clear, this happened in game first of all, I tried saving when the issue first popped up.

I am thinking that the save games have the game state that can be used with debugging tools to see what is up.

 

 

Reply #5 Top

Those that want to see what is going on, here are the save games.

https://www.dropbox.com/s/f4ejhkwtqwfk5ky/Saves.7z?dl=0

I used 7zip, and those need to be put in your ..\My Games\Ashes of the Singularity\ directory, in the saves.
AutoSave 1.AshesSave (2:15) time is when this huge bug first appears.
AutoSave 2.AshesSave (2:25) time is a bit further.

Remember, the game will act like it is frozen, but, it is NOT, it will come back to life after X mins for brief periods of time.

Though, sometimes, it does crash as well.

 

Like so:

The program Ashes_DX11.exe version 1.0.1.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Action Center control panel.
 Process ID: 12b8
 Start Time: 01d190eae7f16230
 Termination Time: 670
 Application Path:. .\Steam\steamapps\common\Ashes of the Singularity\Ashes_DX11.exe
 Report Id: a1124dce-fcde-11e5-8690-5cf370604d83
 Faulting package full name:
 Faulting package-relative application ID:



Reply #6 Top

I'd suggest starting a support ticket and use the support tool found at the bottom of the troubleshooting guide so we can assist further.

https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/530/175/general-ashes-of-the-singularity-troubleshooting