List of 0.94 bugs
All confirmed with PHC
EDIT: ADDITIONAL POINT: When two of the same type of unit are building in a build queue, right clicking to reduce the quantity to 1 cancels the unit currently under construction, not the one waiting to be constructed which is very, very annoying
Fighters turning circle only allows 1 attack then circles selected target, have to manually strafe and hope they shoot the right thing
Bombers flight path have same inefficiency
When fighters are told to attack a unit (like an engineer) they do not, they attack something close by, like a building the engineer is building instead
Sometimes units become unselectable and show build menu for HQ instead
Sometimes buildings become unselectable and show build menu for HQ instead (I had 4 factories do this in the same game)
Sometimes units that are queued to capture a point leave the point before it's captured
Repeat queue doesn't work when enabled when multiple factories are selected even though when selected individually, some factories show as repeat queue enabled (but doesn't work)
Idiotic unit AI sends medics in front of everything else because they are quicker instead of matching speed with slowest unit that was selected when given move order
Orders issued with shift held often overwrites current order, especially when an engineer is assisting nexus and you tell it to go cap a point when done, it just goes and caps the point and forgets it was assisting
Lobby:
Games can show in the lobby when the host has already left and lobby is closed