Lost in Space... found a planet... hmmm Feudal Society..... DAMN!!!! How does it affect the planet!!!!

Ok so, does the red means negative bonuses and the green mean positive... ? I know... I had been searching for like 3 hours for the answer...

Hello everyone, I'm WarriorneX and I'm new to the forums and to the game... 

At first I was complaining a bit about the mouse being like over sensitive, but then I kept playing... to tell you the truth that was 3 days ago, and I haven't slept since then; why ? I had been playing this game... so today around 5 am, I started a new match and on my second planet I found that they had a feudal society, so my plans for that planets went nuts... I didn't knew what to do, go social and make it full of population even if it's an ice planet or go with the industrialization approach... anyway please enlighten me. Thank you.

 

Here is a picture of the Feudal Society bonuses, Feudal Society

I tried to find the forum first but all I found was an excel spreadsheet with a bunch of numbers, and yeah it made some sense but, damn I still have my doubts. 

 

I apologize if this is not the part of the forums for this kind of questions.

 

Thank you !

43,445 views 4 replies
Reply #1 Top

Red is bad and green is good, yes. ;)

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Reply #2 Top

The modifier doesn't affect trade income, and negatively affects tax income, just don't put shipyards in it and you're fine.

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Reply #3 Top

Personally, I find leaving planets unspecialized is the best option most of the time. The cost of specialization is pretty high, and as an economic investment it's passable. Industrial specialization is a superb late-game option on a planet that you've completely filled with trade ports, but it only really starts to shine once you're getting close to saturating your logistics capacity. Logistics upgrades are expensive, and you can get way more trade ports in total if you skimp out on upgrading individual planets. Social specialization has the annoying issue of taking quite some time to build up to its population totals. That really kills it compared to other economic investments, which will pay for themselves much more quickly. The culture spread rate is nice, but usually you're better off just putting up an extra culture center. Unless you're playing on a tiny scenario with sharply limited logistics space, you're best off not specializing the planet for now but leaving the option open for later once you start to fill out your empire's logistics capacity.

As for feudal society in specific, the 5% ship build discount is the biggest benefit on offer. If you put up 3 factories here and start pumping units you can easily produce tens of thousands of credits worth of units, which will add up to a fair chunk of cash savings. However a mere 5% savings is not worth a long journey to the front lines so only do so if you're reasonably close to your enemy.

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Reply #4 Top

oh wow, so I was playing the game totally wrong, hmmmm now everything start to make sense. Thanks a lot for the fast response and for the advise. I will keep playing and trying to learn more about logistics and how to maximize my income because in my first playthrough I was spending a lot of money and not making enough to support my fleet.  

Thank you all. I will keep looking the forum or any other site with information related to the how, when, what and who of ths game.