Your last balance and gameplay changes

Hello,

 

your last gameplay and balance changes decrease game variety during start till the end of midgame because of the lag of ressources now. That slows the game down for nothing and having less possibilities. The last amd driver 16.3.1 kills the game as well (horrible stutter and I had a shutdown in borderless window and a fail at the start of a game without having buildings in the game) but now I can scroll with the right mouse button which I cannot with 16.3

Using 4k@33-60Hz(FreeSync)

 

 

6,775 views 15 replies
Reply #2 Top

your last gameplay and balance changes decrease game variety during start till the end of midgame because of the lag of ressources now. That slows the game down for nothing and having less possibilities.

Yes, the game is slower now. If you are playing single player, then you can increase your game speed to fastest.


The last amd driver 16.3.1 kills the game as well (horrible stutter and I had a shutdown in borderless window and a fail at the start of a game without having buildings in the game) but now I can scroll with the right mouse button which I cannot with 16.3

Have you tried rolling back to 16.2.1 or whatever the previous-previous version was? Does the stutter occur with freesync off? What GPU(s) are you using in which directX version under what version of windows?

Verify your game cache.

 

If you are still having issues and have depleted the troubleshooting guide you might want to open a support ticket (Bottom of general troubleshooting):

https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/530/175/general-ashes-troubleshooting

Reply #3 Top

I want to be more percise

- "then you can increase your game speed to fastest" I don't talk about the gamespeed I talk about the speed you can deliver different opportunities at a point in time which is decreased with the last patch

-> In oder to balance the startpoints on the maps your change helps but for the cost of game variety and the speed (different possobilities depending on time)

>maybe balancing the startpoints of the maps would be a better solution for more work but a better game<


-"Have you tried rolling back to 16.2.1" -> I rolled back to 16.3 and the stutter is gone but the right mouse scrolling is not working (it seems depending on vsync but i dont tested it to be sure) so I will test 16.2.1

-I am using a r9 390x @not oc with an i7 3770k and 16gb under windows 10 @dx12

 

-I don't really remember but I think I tried FreeSync off with 16.3.1 with having stutter

 

-The system I used is normally absolutly stable no errors in prime (2hours per test) and whea (windows hardware error)

 

->So If I do some mistakes relating to my English I would prefer to talk in German in order to guard against misunderstandings




Reply #4 Top

For this week's update we've decreased the capture times by 5 seconds (engineers take 5 seconds more to build).

Reply #5 Top

Your last Patch:

-Instead of including more variety in the game u decreased it even further (better solution would be more variety and balancing it in comparison to your solution canceling the possibilites) 

-> very bad tries to balance the game

Reply #6 Top

I have to agree with the OP.

Before I did not know you could powerbuild engineers when I originally posted.

 

So, from DI Purple Monkey.

 

My suggestion is leave the engineer build time from the Nexus the same as the last build.. It is too slow.

Allow the first 2 engineers to take 2 points with ease.

 

Increase the timer. This will work. From what I can see from other people are not stimulated by the slow start.

 

Also, you need some sort of interaction, or moving parts with the maps... I have mentioned this many times.

 

When you take a node, get the node to do something.. like little bolts of lightning spewing out, or what I originally suggested a beam that goes up a little about the generator into the sky the colour of your team. Or the light that emits from the node is the same colour as your team.

 

At 1:43

https://www.youtube.com/watch?v=VLhlws1pxBU

 

Just an idea.

 

The Turinium generators could have some sort of pulsing light or something. I do not know.

 

The map looks dead, and boring.

We have discussed this many times with you. Not sure when you are going to get it.

 

All good.

 

And... Fix the MAP FLICK !!

 

Phc planes are moving well, thanks.

 

Reply #7 Top

My criticism about the slower pace due to the slower economy was that the game was not very intellectually stimulating particularly at the start.

Flickering light-bulbs would only help keep the 'ADHD' generation fixated on the game.

 

Reply #8 Top

So I finally tested 16.2.1 and it is the same stutter with 16.3.1

 

->So I dont know why but 16.3 does not stutter (I am talking about 4k@high@freesync)

Reply #9 Top

Yes, I personally like the pace but other people.. I have found from feedback talking to many players.. prefer to take 2 points at the beginning.

 

I guess power building engineers at the beginning is a bit silly.

just turn that off, and allow enough time to comfortably capture 2 points. 

I guess it is not what I think I need, but what other people need.

 

I like the idea of interactive nodes. Also, I mentioned before to have some sort of interactive background. This would solve a lot of problems. You need to examine what is stimulating or not.

Most games RTS have some sort of interactive background.

If you wanted to make it easy, have that galaxy at start up in the background behind the playable area.

 

So far actually, it looks really balanced.

However, the Dron MRV from substrate fires too far. People just exploit this and bunker down when you are phc and everyone does the same thing over and over.

You cant break it.  You need to reduce this distance or damage. I think it is unbalanced having Drone mrv attack air as well. Sub already have anti air and air cleansers.

Air cleansers are cheap, not like an opollo.

 

Also when you lose, have your receptionist say... 'You have lost the game', 'Detonation imminent (only a little health left)'.

Honestly that music is terrible

 

 

=)

Reply #10 Top

Quoting DasUnding, reply 8

So I dont know why but 16.3 does not stutter (I am talking about 4k@high@freesync)

At least it works I guess. Do you still have RMB panning issues on 16.3?

Reply #11 Top

Quoting Moomo, reply 10

At least it works I guess. Do you still have RMB panning issues on 16.3?

 

The RMB issues are still there scrolling maxed out.

Reply #12 Top

I'm not sure how decreasing the speed of resource gathering does anything to "decrease game variety." You would have to argue that fact a little more as it doesn't make sense. Maybe your argument should be simply "the game feels too slow now." That would at least make more sense. A slower paced game does nothing to "decrease game variety."

The game speed is just fine and you can expand quickly as is. Anyone who says this game is too slow has no patience, to be honest. You can easily get a few points within 5 minutes and have an economy going.

Reply #13 Top

Quoting MartialDoc, reply 12

The game speed is just fine and you can expand quickly as is. Anyone who says this game is too slow has no patience, to be honest. You can easily get a few points within 5 minutes and have an economy going.

 

The game went from something that kept my mind engaged to a muckfest where nothing moves like it has for a year.  The game is now tailored for the lowest common denominator.  There was nothing wrong, in my opinion, with the rate of expansion before.  Sure, I got hit with the turbo engineer build, but I then went and figured it out for myself.  Took 10 minutes.  Not difficult.

The other thing that has slowed the game way down is the orbitals.  Games that could be finished in 20 minutes now take an hour as you slowly build an orbital umbrella for your troops to advance under, which the enemy tries to destroy just as fast.

Sorry guys, but I don't like your recent changes the game.  If I wanted to play a game this slow I would go find something turn based.

I still play in hopes that the game will be fixed...  but not near as much as I was before it got stuck in the mud.

Reply #14 Top

Quoting MartialDoc, reply 12

I'm not sure how decreasing the speed of resource gathering does anything to "decrease game variety." You would have to argue that fact a little more as it doesn't make sense. Maybe your argument should be simply "the game feels too slow now." That would at least make more sense. A slower paced game does nothing to "decrease game variety."

I wrote

"I don't talk about the gamespeed I talk about the speed you can deliver different opportunities at a point in time which is decreased with the last patch"

with the argument

"I talk about the speed you can deliver different opportunities at a point in time"

 

In oder to be more precise:

If the rate you earn ressources is delivered by the decision to get one or the other and in consequence the opportunity/tactic being not more a serious option -you lose opportunities -> It is really simple to understand. If you need an example I can post one.

Maybe the problem exist by me not speaking English natively.

 

In comparison to starcraft where you have a lot more opportunities decreasing the opportunities does not make the game better. Do not misunderstand my possition. I like the relaxing part of the game concering to the gamespeed in your definition but I dont want to lose opportunities by not being able to balance them and simply take them out.

 

I am really sure the developers exactly know what I am talking about.