Can't launch game on Mac

Hi there, just bought the game on my Mbpr 2012, currently running 10.11.4 (beta 7) [ 15E64a ]

 

I checked all the files of the game, but anything to do :

 

I can't even launch the game.

 

I play on Steam, I click on play, the window of the game launch, black screen, sounds is running but nothing else. Press cmd+opt+esc : "Not responding" even if sounds is running.

 

Here are some lines from Player.log :
 

Initialize engine version: 5.2.2p2 (67d68477bb52)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-10.10.5.2 310.42.25f01]
Renderer: NVIDIA GeForce GT 650M OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 1024 MB

-----------------------------------------

Unity Version: 5.2.2p2
Unity Platform: OSXPlayer

DeviceName: MacBook Pro de Adrien
DeviceType: Desktop
ProcessorType: Intel(R) Core(TM) i7-3720QM CPU @ 2.60GHz
OperatingSystem: Mac OS X 10.11.4
ProcessorCount: 8
SystemMemorySize: 8192MB

GraphicsDeviceName: NVIDIA GeForce GT 650M OpenGL Engine
GraphicsDeviceVendor: NVIDIA Corporation
GraphicsDeviceVersion: OpenGL 2.1 [2.1 NVIDIA-10.10.5.2 310.42.25f01]
GraphicsMemorySize: 1024MB
GraphicsShaderLevel: 30
SupportsShadows: True

---------------------------------------

2016-03-18 19:42:03.655 CoherentUI_Host[496:9686] Internals of CFAllocator not known; out-of-memory failures via CFAllocator will not result in termination. http://crbug.com/45650
[Coherent UI] (Info) PID: 494 | -1 18:42:03.682561 [496:1291:INFO:renderer_main.cc(215)] Running without renderer sandbox

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Mar 18 19:42:03 CoherentUI_Host[496] <Error>: The function ‘CGFontSetShouldUseMulticache’ is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
Receiving unhandled NULL exception
Obtained 14 stack frames.

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