What Kind of Pathfinding Does AOTS Use?

I remember that for Supreme Commander 2 and also Planetary Annihilation, the pathfinding was called Flow Field. What Kind of Pathfinding Does AOTS Use? I am mostly curious because nobody seems to be complaining about the pathfinding, but that was a nightmare for Planetary Annihilation and also Forged Alliance (to a degree).

 

Warren

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I have had some issues with path-finding particularly on custom made maps with multiple mountain ranges.

 

On Seton, if I start in the top right and build a factory and set the way point to the bottom right, I often find that the units move straight into the mountain range below the starting location and get trapped. This is a minor inconvenience.