Unit responsiveness and visual accuracy
So... hey, any chances we may have increased responsivness from units in this game or is it intended for them to have such a delay before reacting to your orders and starting off with so little acceleration?
I get it fits with the magnitude of each ship even though they look small from afar, but don't you guys believe it may be a bit overcompensated at the moment? specially for the smaller ones and engineers. Oh, boyt, engineers can sometimes be phsically painful to watch walking aound at the very start.
Also, a bit related: I've noticed there's a discrepancy between shots visual representation and their actual hit detections. When a unit fires, the damage is dealt a little after the projectile leaves the unit but considerably earlier than when it really hits the target. It not only creates a visual discomfort as it makes for harder learning of unit's damage dealing potential. It's very hard to determine the amout of damage being delivered by each shot.