Just a thought to keep in mind...

If you hadn't noticed, I am kind of into quotes that have a meaning too me within game design.  This is always a good concept for anyone making a game to keep in mind at all times, and I'll just allow this one to speak for itself other than to say that a game designer should regularly take a step back, review his entire game, and consider it from someone else's perspective as best as he or she can because...

"To the beautiful and the wise, the mirror always lies." - Neil Peart

 

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Reply #1 Top

And the thought for this week?  The line before that one is...

"All puffed up with vanity, we see what we want to see." - Neil Peart

:-)

 

Reply #2 Top

I saw this in an interview with Brad Wardell about Star Control...

"Q: How will these star clusters work?

A: In the base game, player will start 2112..."

...I guess you fellow Rush fans already knew this one then, huh?  :-)

 

Reply #3 Top

More inspirational words for the week...

 

"In softest voice there's an acid tongue
In the oldest eyes there's a soul so young
In the shakiest will there's a core of steel
On the smoothest ride there's a squeaky wheel"

"In the sweetest child there's a vicious streak
In the strongest man there's a child so weak
In the whole wide world there's no magic place
So you might as well rise put on your bravest face"

-- Neil Peart

 

...I figure anyone who starts a sci-fi history in the year 2112 would appreciate this:-)