benchmark texture bug

just picked up this game. been keeping an eye on development for quite some time when I heard about its implementation of asynchronous shaders and other AMD tech that i'm a proponent of. Just picked it up on steam this weekend and played a match. General praise: I like the balance so far, unit numbers and tiers and the importance of both tactical and strategic planning all seems to be present. so far so good, keep up the great work.

bug: ran the benchmark and the entire time the alien faction ( I think, their ships were the round bulbous kind) had texture bugs as though it was changing LODs constantly even when the camera wasn't panning, I noticed it on some of the human planes, nothing else jumps out at me so far. Happy to provide a dxdiag or something if you'd like.

phenom II x6 1090t

8 GB g.skill 1333 speed

XFX R9 280X

Gigabyte GAMA880-UD3

 

is there a form for bug reports? or a place to consolidate them? like StarCitizen's issue council?

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Reply #1 Top

My brother also gets this on his 7970/280X, though only under DX12. It isn't just LODs though, unless that is how it is done, but the colours are all mixed and mashed up and it happens with PHC too, both in benchmark and actual game. Doesn't look good.

He also gets no benefit from DX12 which was a surprise after a 7970 in Anandtech's article showed a 20% increase for it over DX11. Perhaps it is because of the above texture issue?

Reply #2 Top

I had issues with medium quality settings which caused the units flicker between darker and normal shade.

You should try different graphics settings to see if the problem goes away or worsens(is that a word?)