Wizard Sovereign

Ok, working on redoing the Wizard sovereign.  So, one of his paths is the scholarship, forge, enchanted forge, scholarship, diplomatic path (which makes no sense - diplomatic at the end?).

I want to change the way scholarship works.  Right now it gives a bonus to lore.  I was thinking of lowering that bonus and making it so that it also gives you the spell you are currently researching.

I was also thinking of replacing the diplomatic ability entirely.  That path is kind of weird.  Lore and enchanting items and it ends with a bonus to relations with minors.  Makes no sense.  So, I was going replace diplomatic, but with what?  Any thoughts?  A special and unique item recipe at the end (gotta be something wizardly).

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Put the diplomacy earlier on then - it could be quite a useful skill at normal difficulty setting, if you want to get allies (especially to get allied hero characters like e.g the Yeti one, that you can't get any other way - and allied units (e.g Imperial pikemen are quite a nice unit - way higher damage than normal pikemen or spearmen)