Game performance on Alienware 18 780M SLI

 

Hi,

I bought Ashes of the singularity 2 days before and then i tried run on my Alienware 18. Although it is mentioned in Windows 10 version that we can use 2 graphics card but it seems there was not much difference in the performance of Dx11 and Dx12 version with 2 GPUs enabled.

On my machine, I was able to get barely 30 FPS average on medium-High settings and on 1366x768 resolution. And because of this game was not enjoyable. Im pretty sure that game should give much better performance if it is correctly optimized.

I want to ask if this is the final performance of dual GPU, or still there will be much from you people for us to wait for.

 

Alienware 18, Intel i7 3.4 GHz, 32 GB RAM, Nvidia GeForce 2 x 780M GTX (SLI), Windows 10 64-bit.

FYI, I am new to community and don't know much about the development progress of the game.

Regards.

 

EDIT: I forgot to mention that on fullscreen game was cut (screen was black) also from right side and bottom. This was same for benchmark also.

8,063 views 6 replies
Reply #1 Top

All that is perfectly normal and wellcome to Ashes.

This technology will be perfected over time and corrected with this type of feedback.

The constant error on multiGpu where performance is not solid and give the bugs or poor performance is part of the process, and it will take much work to be notorious the difference between single GPU and MultiGPu.

 

But when that time come you like all will be very happy, be free the tell us any kind problems you find because that help a lot.

Reply #2 Top

Multi gpu support is not the same as SLI. Make sure SLI is turned off. Then run the game under DX12 and use the multi-GPU option in the games settings. Restart the game and try the benchmark again.

Make sure you run the game from within steam and choose the dx12 option. Some people run the game from the dx12.exe or the game shortcut but both of these just run the dx11 version it seems.

As for your screen problem, the resolution 1366x768 is less than the game lists as the minimum it supports: 1600x900 I believe, so the problem could well stem from that.

Reply #3 Top

 

Thanks for the quick reply :)

So now what should we expect from devs ... In future, game performance will be better in SLI ?. Or disabling SLI and using Multi GPU from application instead so that devs can work on low level integration themselves?

Reply #4 Top

What you need for now is disabling SLI and using Multi GPU from application instead.

The Multi GPU will bring lot more improves and old cards can be still live and help in tasks.

 

This way no one needs be sry for buy a card and and see next year a new one that will be  bether, join both its the perfect solution all over this years.

 

                                              Multi GPU   is the 2016 BOMB 

Reply #5 Top

 

I tested with disabling SLI and enabling multi GPU from Dx12 version of the game. And it improves the performance. Now game is playable and poor performance is gone. But still not OK on Ultra settings. I set shading and also i think terrain settings to medium for 30+ average FPS. 

One issue is disabling SLI for just one game needs to restart my laptop. And to play other games again switching back to SLI needs restart. Now my question is, Do we will have better performance on SLI in future patches? and also Is there will be further performance enhancement on MGPU for game to be playable on ultra settings on said hardware? 

Reply #6 Top

A Dev on the Steam forums did say that they hope to allow the game to work fine with DX12 while SLI is still on. So you wouldn't have to keep disabling it each time. He also suggested it might even improve performance a bit. Though I wouldn't expect too much.

780M are not that powerful in the scheme of things but the two of them should do you well at 1366x768, or even at 1080p. Doesn't mean you can run them on Crazy though.