Macro battle vs game mechanics: A Disconnect
The devs talk about epic battles with large macro units on huge maps, where the player is strategically managing vs micro managing units.
The problem? 90% of my time is spent micro managing; especially engineers. Built resources nodes, amplifiers, buildings, defenses, units.
I am not sure the solution since beyond having engineers auto build resource collectors, it would be tough since you need to manage resource allocation etc.
I many play AI on small/med maps and it is already an issue. On larger maps, it would be worse. The AI can skirmish attack anywhere (infitite micro management) but you can't. This forces you to turtle to build up defenses at every node to protect. This forces you to maintain a static front. If you run skirmishes, your economy will suffer (or you end of "fire and forget" on some units off to some black space hoping something will happen).
Macro-units do not work well; you end up having units path find problems with units trying to get in the right order wasting time and movement speed. You end up with units staying in the middle and back or sides not shooting. It is still better to leave them ungrouped and select entire region and send that army off to battle and then macro the T4 units.
I am short on solutions but the issue for me is that current game design and interface causes you to have to click, zoom, scroll and manage engineers leaving no time for macro battles or effective play on larger maps.
Yes, PvP will be better since everyone will be stuck with same constraints but there the player who micros best wins. It becomes a scroll, click quest to win.
Against AI, good luck on large maps as you will find yourself trying to defend too many fronts.
We need less engineer management time.
(Before you say L2P newb, I can beat AI on tough most times so must be getting something right)