Thoughts on 4p ladder play
I love the convenience of 4p in the quick match queue. 4p is just enough players to be dynamically interesting, yet just few enough to allow black market attacks or hacker array plays to be fruitful. To be honest, I think the game is better with 4 than the typical fustercluck of 6-8p FFA's we get on the weekends with the expert regulars. The queue is a non-biased way of deciding who gets into a game without leaving people out intentionally.
Concerns:
- As mentioned in other threads, please don't kill 2p for the sake of promoting 4p with the forced "weekday availability period." Please keep both going.
- Traditional ELO Ratings don't make a lot of sense for 4 player games without some modification. If you need a new statistical algorithm that is reasonable for 4p, I'm happy to lend a hand. But at the very least, as Morgan posted in another thread, please make the win/loss ladder count reflect the number of players in the game for overall win/loss ratios.
- Some players don't yet know if they like the default setting having no masquerade. In the long run I think they may find that it adds strategic depth to the game. In the same way that tournament chess players 'prepare for their opponents', it can be a lot of fun to plan your game around your enemies' typical favorite tacics. You might take a poll of the experienced players to vote on the default game mode before release.