Trickle Damage to Structures

Hi there! Been playing a lot of Shredded, and i've noted that buildings too far from a power generator take trickle damage. This really screws with my tactics, as i love to just build a strong defensive line and see how long it takes the AI to break through. The damage taken is only about 3HP per second, which is then healed by nanobots, but it gets annoying when my nanobots get taken out, and my turrets take significant damage before i've rebuilt the nanobot stations. I first noticed this when placing Radars to monitor the centre area (I don't have VP on usually, so i like to see who is currently moving around there) but after a minute i saw them at low health and taking trickle damage. Just wondering why this was chosen to be a feature, or if it's actually a bug/glitch...?

4,541 views 2 replies
Reply #1 Top

You have to build in a region you control of else your buidings take damage. It's those power relays that are providing the power to your buildings.

Reply #2 Top

I only found this out last night playing you! I thought I had taken the actual node and was putting down metal extractors but they kept blowing up. I would watch for a bit to see if some scout plane or little unit of yours was popping out of somewhere. Ha. Then I finally saw I hadn't actually taken the node and put the two together to realise that mechanic must exist and was killing my resource buildings.