Snipers and Archers need a lot higher initiative to be any use

Snipers as an "elite" unit have such low initiative you pretty much never get to fire a shot with them - maybe once per battle if you're lucky. The only time they're guaranteed to fire is when you have the Ranger hero and he has the "commander of archers" ability - and then they just do a normal shot on a random enemy unit which you don't even get to choose as a target.

Archers also need higher initiative. In medieval battles archery came before melee, not after it.

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Reply #1 Top

  The low archer initiative has always bothered me, too.  If the English archers at Agincourt had "Sorcerer King" initiative, they would never have fired off a shot before the French knights would have overrun them all.

  And if the Ranger hero is such a great leader, why can't he give orders to his archers when he has the commander ability?  He should be able to tell the archers to use the six hex, area effect of fire shot to do some real damage, instead of a weak shot at one target, a target that you have no ability to choose.

  I would also very much like to have the Metarealm scoring system explained.  The devs recently changed the scoring system, but didn't say what was changed or how it made any difference to the scores.  It seems strange that very few high scores have been posted after v1.3 was released, and almost zero after v1.4.  So why do the high scores of the early versions of the game still count for some players, but have been erased for other players?  Especially since the game has now been made more difficult.

  

Reply #2 Top
Yeah the area effect archery is archers' greatest strength - it's bizarre that the Ranger's ability that's meant to improve archers most actually weakens them most