Metal/Radioactive Extractors to small

 I feel like the extractors are way to small often i lose them and Not even aware of it. Forcing me to really zoom in to see if theirs one. They really need to be larger like 2 times larger. Also Radars along side AA guns should increase range of those AA guns. I mean the building AA. While i do understand that bombers are expensive they often get through my defenses and are able to take out key buildings. 

6,699 views 13 replies
Reply #2 Top

Lol yeh.

Did not realize there was a post here about it. Anyways, I totally agree. Impossible to see.

Reply #4 Top

Unless you are zoomed in, I can't see them. Impossible. They just need to make some deep blue or red flames/bubbles emanating a long distance.

Reply #5 Top

The metal extractors you built on the holes. They are too small.

They need to have an animation that you can see. I was thinking a large flame or bubbles. in the colour you selected.

Reply #6 Top

OMG Extractor for radioactive/metal/Quanta is one of the most redicule aspect of the game. Honestly, they are so small, so pointless to manage (in comparaison with unit management and expansion).

 

I suggest: Artificial AI manage our own engineer based on a checkbox - Auto manage metal/radioactive/quanta. When enabling, the selected engineer so and seek as per the closest. If another Engineer is tasked the same, then the engineer is to calculate best route as per other engineer eta per destination. If this aspect would be improved, I truly believe the general feel of the game would only increase.

And on a another note; If you could review the scale of, Unit/land/building. Would be nice to see more of each units. I appreciate the landscaping, but I honestly think it's too much unbalanced. See supreme commander or PA, you actually get a better feel of each unit. 

 

But also, zooming out. c'mon it's a most basic feature in today's RTS. I would bet, any player that come into that specific RTS tried to zoom out at his/her first match.

 

I appreciate the opportunity to have my input taken into consideration

Reply #7 Top

I'm going to have to agree. I often have a hard time discerning the difference between metal and radioactive mines. I should be able to tell from a glance, but instead I spend a good six seconds zooming in and trying to figure out which nodes have my radioactive mines and which have my metal mines. I think the holes need to be bigger, the holes need to look different from one another (something easy to notice), and the mines themselves probably need to be bigger as well. I realize making them too big might ruin the game's flow - I get that. But I don't think it can stay as is.

Reply #8 Top

 

 

Minor resize for the upcoming Beta 2. Smaller then they were during Alpha 1 but bigger than Beta 1.

Reply #9 Top

Darginol make flames or bubbles come out, so we can see there is an active extractor on the hole.

Reply #10 Top

They already have sprites coming out.