Ideas for units
Hello first time posting.
So been playing this game for a few hours and notes a few things that i hope will be implemented in the near future.
I would like to see secondary weapons for units. Such as found in Supreme command 2. It did simplify some of the units which I think was the right thing to do. However they did remove a few other features i did like.
Anyways I feel some units could benefit from smokescreen ability to mask their approach. Also upgrade the Air units with counter measures. Maybe for AA guns giving them a 20 second overload which shoots rounds quicker. With a cooldown after, aka unable to fire after 10 second. So you get a good trade off.
As for the bigger T3 units should have similar abilities. Such as temporarily buffing armor or damage to nearby units. But the T3 unit gets a negative to armor / damage in order to buff other units within its range. I always feel there needs to be a trade off.
A transport class or better yet a BLINK / teleport function after building some type of building. Units enter maybe 30 units T1 and T2 units. First T1 is a give-in but if you want T2 to be able to use it you need to upgrade the building to be able to handle the increase in mass. Anyways select location and it blinks / teleport them there.
For such an advance species why do they use rockets ? why not use some type of plasma based weapon or maybe Gravity cannons instead. This doesn't bug me as much.
not sure why we have a medic when it should actually be a mobile repair platform instead. Recommend renaming it to mobile repair bay or maybe redesigning it to look like a carrier. Have small ships come out and repair nearby units. I think it should resemble a carrier just because it makes sense. Carriers are support unit.
That's it for now but may come up with other ideas. Cheers