2 questions for the Dev's

  1.  Are you guys expect to work more on having better Physics, that have to do with Units, Structures and the map Itself For Future Updates or Expansion?
  2. Are we gonna get more height Variations for the maps?

Thx For Answering.

 

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Reply #1 Top

 

    1.  Are you guys expect to work more on having better Physics, that have to do with Units, Structures and the map Itself For Future Updates or Expansion?

 

    1. Are we gonna get more height Variations for the maps?

 


Thx For Answering.

 

What specifically are you looking for from physics?

Right now we have:

1. Gravity

2. Drag

3. Wind

4. Atmospheric density

5. Mass of projectile

 

With regards to the maps themselves, eventually we plan to have more levels on maps (that is, be able to go into the basins).

Reply #2 Top

Quoting Frogboy, reply 1

With regards to the maps themselves, eventually we plan to have more levels on maps (that is, be able to go into the basins).

basins? Do you mean going down for creating lakes/seas?

If you weren't to fill them with water that should potentially add levels to the ground too.

 

A while back you hinted at different tiers for water/navy. So for two tiers you would have surface and underwater. 3 tiers you could have shallow/coastal water too, which large ships couldn't navigate. That would be good btw, can picture some interesting maps.

It would be neat to be able to zoom into the water itself and see subs up close firing torps or something.

...kind of hoping you could elaborate on this stuff as I do like naval elements to games like this. Especially if the maps can get a lot larger than they are now it could be epic.

p.s. You guys have a lot of things to compute with the physics. Without thinking on it too much part of me wonders if all that is necessary? Is that mostly needed for the projectile physics (i.e. they can't be made in a vacuum) or are you visualising using them in other ways later. I wouldn't have thought you would need such things for unit movement. Older RTSs certainly didn't. 

Reply #3 Top

i need the ability to make multi level land, maybe set it so if you hold Ault of shift and drag your mouse up or down you can raise and lower the land object.

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Reply #4 Top

Thank you Frogboy for answering.

Quoting Frogboy, reply 1

What specifically are you looking for from physics?

Right now we have:

1. Gravity

2. Drag

3. Wind

4. Atmospheric density

5. Mass of projectile

As an Example, your talking about Wind and Atmospheric Density, So will we see a Sand Storm coming Randomly to a location in the map and, at that location you have a big Meta Unit moving and attacking, will that Sand Storm Slow the Units moving inside it? will the Projectiles that the Units Shoot will miss more? those kind of Physics i am Talking about. This is just an Idea, will we see something like that coming into Ashes in the Future?

Quoting Frogboy, reply 1

With regards to the maps themselves, eventually we plan to have more levels on maps (that is, be able to go into the basins).

That's good to know. Right now you have 5 different height in the game (Plain, Plateau, Hill, Mountain and Basin) Last two cannot move Units while the first 3 (Plain, Plateau, Hill) you can use them to more your units, that's really sad because the you don't see a lot of Variations on the Maps.

I do hope in the future you guys can add at least 5 height Variations that units can move into, and i am not talking about water/sea, Even for the Sea it will need at least 4 height Variations 2-3 Movable.

Reply #5 Top

For 1.0, we won't be adding anything beyond what we already have.  

It's version 1.5 we plan to add additional terrain tiers.  Right now we have plains and plateus  We would be adding a third one.

Water/Naval wouldn't arrive for awhile after release, no ETA on that one.

 

Reply #7 Top

Quoting Frogboy, reply 6

Water/Naval wouldn't arrive for awhile after release, no ETA on that one.

I think navy was originally listed on the schedule-sticky page on Steam as Q3 2016, maybe Q4. I've just looked there again and the navy and unit reclaim stuff is all now gone. I assume this is so that you don't get held to deadlines that need to be more flexible. Or that you have re-shuffled the order of doing things.

Reply #8 Top

Quoting Ticktoc, reply 8


Quoting Frogboy,

Water/Naval wouldn't arrive for awhile after release, no ETA on that one.



I think navy was originally listed on the schedule-sticky page on Steam as Q3 2016, maybe Q4. I've just looked there again and the navy and unit reclaim stuff is all now gone. I assume this is so that you don't get held to deadlines that need to be more flexible. Or that you have re-shuffled the order of doing things.

Yea, originally naval was slated for August 2016.  However, after all the feedback we've gotten it's been decided to leave the date more flexible so that we can potentially put those engineering resoruces into other things (new types of buildings for example or additional units);

Reply #9 Top

Quoting Frogboy, reply 9

Yea, originally naval was slated for August 2016.  However, after all the feedback we've gotten it's been decided to leave the date more flexible so that we can potentially put those engineering resoruces into other things (new types of buildings for example or additional units);

Thanks for the clarification. All sounds good, though I can't wait for naval and water myself. You guys are pretty talented with all this graphics stuff so I am looking forward to the best ever water in an RTS :)

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