Tech / Research tree Mockup

How will it look like if AOTS use the Same Technology / Research tree From Sins?

http://i.imgur.com/q6XnfJz.jpg

Hello Everyone, i am Making this tread to show you guys how it will look if you have a Research Tree ala Sins inside Ashes

I do think it will be really cool and very Interesting to have it in AOTS

here i am putting the Image:

Ashes Mockup

 

Having a Research Tree in Ashes will make the game more Entertaining and it give the player a More Diverse way of game-play.

Keep the Logistic the same, using the + icon to expand it but use some Kind of Research Tree, i do not like to have unlimited HP Boost on Units or Weapons.

But well that My personal Opinion. please look into it and read all the options inside that Tech Tree, you may like some of them.

Brad what do you think? do you like it?

8,291 views 11 replies
Reply #1 Top

1 good job doing that.

I dont know iff you refer to Empire tree, if its the case personaly i have never use it , and im not the only.

Brads gameplay videos  i never saw him use the empire tree, i belive can work in other games but on this bether take it out like i did.

The only option i think Empire Tree can work its to assign groups.

 

I play without Empire Tree and not only i think more in the game, like also give more view room to the game.

 

With Empire tree

Without Empire Tree

But iff its not the case i think that is well done and something to keep in mind.

Reply #2 Top

I just Fixed the name sorry.

Quoting tatsujb, reply 2

Where are you finding those updates to the seed? I've never used them (not that I'm aware of; specifically the 5K HP to the seed)

 

lol Tatsujb, this is a Mockup Research Tree, it took me like a week to make, its all made up information, not real information.

Just made it to show all the Founders here and Dev's my Idea of how it will look like if they add a Research Tree into Ashes.

Quoting TAG_Utter, reply 1

I dont know iff you refer to Empire tree

TAG_Utter this is a Research tree and not Empire Tree.

Reply #3 Top

Impressive work.

It would take a lot to do that though. Adding extra cannons and other upgrade to units would need a bunch more model variants. More importantly the current models would have had to have been designed with room for extra things to be stuck on in mind. The advantage of course is that you could see what many of upgrades people have are. 

Certainly some good ideas in there though if the Devs want to make research a bit more refined, instead of just increase health/attack to everything.

What do people think of having buildings for metal and radioactive storage? I think it could add to the game and at the moment having so many things locked away behind quanta sometimes strikes me as too neat. Certainly nobody uses the upgrades for those things at the moment as they are so tiny. In TA storage was pretty important. Base design was made more important and bombers had another good viable target. I guess storage did matter more in that game, the way we used to play it anyway, though I'd have to play some to put my finger for sure on why as it's been a little while. Perhaps it is to do with the economics system, eco seemed to shoot up and down more in TA than this game does. Plus that game had some bigger projects to build which took tons of Eco and time.

Reply #4 Top

Accumulation of responses:

ASADDF, they specifically want unlimited tech advances. Yes, I believe they are kinda vanilla, but I don't see them going away. I do, however, see them possibly adding new things to the tech tree that are NOT unlimited, and many of your ideas are superb. My expectation is that we'll have to wait a few patches after release to start seeing major updates to the tech system. Coming up with ideas now is great.

TAG_Utter, while off-topic, there is some value to be gained from the empire tree. It is useful to be able to see at a glance the strength and composition of your selected group. We don't need the whole tree for that, so I definitely think some tweaks are warranted. I think there is a lot of potential utility in the empire tree with regard to calling for reinforcements, as well as intelligently splitting up armies.

Ticktoc, definitely a lot of ASADDF's ideas are too ambitious to implement prior to release. The devs are specifically setting aside post-release development time for implementing user-requested features. Perhaps model variants are subject to seeing some work after release. Buildings for metal and radioactive storage was in during the first founder pre-alpha release, and many found it to be tedious. I know it adds to the immersion, but it sucked a lot of fun out of the gameplay, as did the logistics buildings, which had us spending an undue amount of time in our base instead of directing armies. I do think the upgrades for resource storage do need a good hefty balance pass to make them worthwhile.

 

Reply #5 Top

Quoting eviator, reply 5

Buildings for metal and radioactive storage was in during the first founder pre-alpha release, and many found it to be tedious. I know it adds to the immersion, but it sucked a lot of fun out of the gameplay, as did the logistics buildings, which had us spending an undue amount of time in our base instead of directing armies.

The problem may have been because it had both. TA had storage but no logistics buildings. Starcraft had logistic buildings but no storage buildings. Having one set can be OK, doing two was over doing it. Of the two, storage would be the way to go. Losing logistics and not being able to rebuild troops for ages because your 750/200 would be no fun. But you are right, it does take attention from the battle field so that is something to consider. Though it adds to the battle field too imo... :)

Reply #6 Top

Quoting Ticktoc, reply 4

More importantly the current models would have had to have been designed with room for extra things to be stuck on in mind

Yes right now many Units do have special slots in them to do the Upgrades, just look at the Dreadnoughts, all of them have that empty slots in the Design, the Dev's even Said that the are more interested in upgrading units than adding more units.

Quoting eviator, reply 5

they specifically want unlimited tech advances.

Well i am sure they do not want that but because of Budget they are doing it the Easy way.

Quoting eviator, reply 5

My expectation is that we'll have to wait a few patches after release to start seeing major updates to the tech system. Coming up with ideas now is great.

Yes i am hoping for that to, and yes those are just Ideas. I just want to see what the Dev's and you guys The Founders think about those Mockups.

Quoting eviator, reply 5

definitely a lot of ASADDF's ideas are too ambitious to implement prior to release.

I don't Think that my Ideas are that ambitious, but yes i do think that the Dev's Don't have the Time and the Budget to do that right now.

Reply #7 Top

Quoting ASADDF, reply 7


I don't Think that my Ideas are that ambitious, but yes i do think that the Dev's Don't have the Time and the Budget to do that right now.

In my line of work (computers and programming) that's what too ambitious means. :D

Reply #8 Top

I love this kind of feedback and let me assure you, we take it very very serious.  We often print out posts like this and discuss them, at length, in our conference room when looking at what we can and can't do in our schedule.

Thank you for taking the time to do this.

Reply #9 Top

This it what the game really needs please keep us up to date on this issue
Thx in advance.

Reply #10 Top

Thanks Brad and Everyone :beer: \o/