Hunam_ Hunam_

Main storyline quest. Will we have RGB explosions in the end?

Main storyline quest. Will we have RGB explosions in the end?

I'm slightly concerned with this issue since ME was brutally butchered by the last 5 minutes of the game.

The questions are:

a) will we have categorically different multiple (at least 3) endings?

b ) will there be fail ending(s)? (SC2 had it in a form of an ugly time limit)

c) will it be banal good vs evil or something interesting?.. (like ME, but not entirely like SC2)

 

Here's an example of a main quest tree:

Cool things about it:

a) you CAN fail

b ) even after your first couple of choices you can still return to the opposite side of "spectrum"

c) even after you're through the half of the Red storyline you still can achieve the Green ending

d) having chosen "positive" actions through the half of the Green storyline will not guarantee your win

e) one of the choices "l" presents you with an opportunity to make all 5 available final choices, 2 of which will make you fail (not that the player would know)

 

If half of the storyline choices will be "gray" (not clearly positive or negative) then it'll make the player think about his decisions a little more than I'll click green, 'cause I'm paragon or red 'cause I'm renegade. If you got really creative writers then some choices can be made to look negative when presented and the end would reveal them to be positive and otherwise. Ex.: some bad bad race lost their war and you have a choice to dearm and leave them to themselves (positively gray choice), subjugate them (negatively gray choice) or kill them off (negative choice). So, the first choice isn't necessarily "good" as they can potentially "close-up" for future revenge with guierilla tactics. Second is also not necessarily "bad" as they realize their "bad" way and reform their mentality making them a good good race. Third option will prevent any future negative outcomes, but is a very negative act in itself (from humanity standpoint). The way player predicts his choice outcome when choosing can be realized in form of verbal nudges from other characters preceding the choice event. If Tywom and Mukay both say that you better kill off that bad race, but Tywom are your enemies and Mukay are your allies, than maybe Mukay are wrong and you should keep that race alive since the enemy of my enemy is my friend. Something like that.

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Reply #76 Top

Quoting Hunam_, reply 65

^ But you can't ignore the fact that ME was massively influenced by SC2. ME is a bastard child of SC2 and Star Wars in my book.

Heh, unfortunately it is also infuenced by a certain other game that uses the title Star Control. Consider the Reapers. An ancient race that waits outside the galaxy to come to harvest the starfaring races every 50 millenia or so. In this other game, extra-dimensional beings periodically come to harvest the "sentience energy" of all the sentient beings that developed since they last visited. Also the Reapers is why Proteans dissapeared, just like, according to this game, Eternal Ones is why Precursors dissapeared. At least the Proteans didn't turn themselves into space cows, or did they? I never played ME3. Maybe that's why everyone hates the ending, heh.

Reply #77 Top

It is something of a tradition within the sci-fi game genre to make references to previous sci-fi fiction and games.  Star Trek is the one most often "honored" in games, but most people making these games like to put in many references to past sci-fi that things they liked.  SC2 had many of them, just like most other similar games do.  I would imagine you'll find some in the new Star Control, too.

For example, as a B5 fan I wouldn't mind encountering something black and spikey that shrieks and then starts shooting at me with a sustained beam weapon:-)

 

Reply #78 Top

Wait, SCNot3 is not canon. Like, that's 100% established that it's not canon.

Reply #79 Top

Not being canon doesn't mean that it isn't a game that existed and from which another, unrelated game series lifted story elements. Of course, I might also be wrong and there might be some other sci-fi story that is the source for both of them. It sort of sounds like one of those classic 'answer to the Fermi paradox' stories so I wouldn't be surprised.

Reply #80 Top

Quoting Kissamies, reply 79

Not being canon doesn't mean that it isn't a game that existed and from which another, unrelated game series lifted story elements. Of course, I might also be wrong and there might be some other sci-fi story that is the source for both of them. It sort of sounds like one of those classic 'answer to the Fermi paradox' stories so I wouldn't be surprised.

 

Well, I mean, they lifted the story elements yes, but I'm just tired of it being included when people mention the one true star control. All else is heresy, you see. :P  But I can't remember the title, there was a novel from the...late 60s? Early 70s? That is basically the same plot.

Reply #81 Top

Going back to the original post... Can I just say? Correct me if it's already been brought up, I haven't read every reply in this massive thread... But holy shit. There's already a perfect solution to everyone's argument about the whole good ending vs. bad ending... It should include slides or short movies, each one showing RACE-SPECIFIC endings based on whether you helped or hindered them. A la ORIGINAL Fallout 1 & 2. Does no one remember those?!? They were some of the most incredible, personal endings to any game! They sum up every thing you've done! It's so rewarding. And that SLIDE and VOICEOVER just change based on your solution to the problem that was posed to you. Purposeful, personal, and rewarding. 

For Star Control, this would fit perfectly. For example:

1) The Shofixti became prosperous and used their insanely quick reproductive system to fill out planet after planet in a matter of years, with billions. And the movie shows Captain Tanaka answering the door and there's 20 Shofixti maidens waiting for him smiling, and he clicks the light off with a wink! 

-OR-

2) the last member of the Shofixti race was extinguished in a self-perpetuated blaze of glory, like is only fitting for such a nihilistic race. You, as Captain, only did your duty to protect your crew and mission - and a video of the Shofixti going nova! 

See? SEE??? No good vs evil or good vs bad ending!! Just a PERSONAL ending, recalling with nostalgia all your adventures across the galaxies, extolling your accomplishments! It would be perfect! 

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