Multiplayer creeps dont die

After a loong while i managed to find a 1vs1 multiplayer game.

However the neutral creeps did not die at all, they even had negative HP, heres a screenshot for proof.

The creeps 99% of the times didnt took any damage at all, all i did in this game was rush the capture point with constructor units before the creeps spawned but after i took the first node every single creep was invinsible, only very rarely being destroyed.

 

4,865 views 4 replies
Reply #1 Top

I've seen it happen occasionally a patch or two back with individual units but what you say sounds exceptional. Did you find out where you opponent is geographically in relation to you? Just wondering if it is lag. Your system notes the damage but theirs doesn't hence they stay alive but go into negative. 

When I used to do long distance online ARPG games I would face invincible monsters at times when the lag/packet loss got too bad.

Reply #2 Top

Quoting Ticktoc, reply 1

I've seen it happen occasionally a patch or two back with individual units but what you say sounds exceptional. Did you find out where you opponent is geographically in relation to you? Just wondering if it is lag. Your system notes the damage but theirs doesn't hence they stay alive but go into negative. 

When I used to do long distance online ARPG games I would face invincible monsters at times when the lag/packet loss got too bad.

Hm maybe it is lag related, or even desync, but so far the game itself ran good enough on my end.

Also i did sent an air scout to my oponents base and his creeps were also not being killed.

Maybe they havent implemented any kind of desync detection or even disconect/latency detection.

Reply #3 Top

I think they are going to have to provide information about which continent each player is on, or show player ping or do what most games do and let the player choose USA, Europe etc. for their multiplayer. Otherwise they risk a lot of people on their forums complaining about performance not realising it could well be a symptom of playing against someone on the other side of the planet.

For your situation I guess you can try more games and see what happens.

Reply #4 Top

Quoting Ticktoc, reply 3

I think they are going to have to provide information about which continent each player is on, or show player ping or do what most games do and let the player choose USA, Europe etc. for their multiplayer. Otherwise they risk a lot of people on their forums complaining about performance not realising it could well be a symptom of playing against someone on the other side of the planet.

For your situation I guess you can try more games and see what happens.

 

Yeah agreed, like on the gamelist, a ping functionality should be in place, with red/green bar.

Acordingly inside each game host this should be made available for the host to see each individual player's ping/latency.