Star Names Problem

When Creating A Custom Civilization With The In-Game Civilization Creator, After Setting The Homeworld Name, Selecting The Star System, & Saving The Race....Start A New Game As The Saved Race Only To Find That The Star Name Is The Same Name As The Homeworld And Not The Star System Name Selected In The Race Editor.

 

For Example.....

From Title Screen, Select (NEW GAME), Then Select (TERRAN ALLIANCE), and Finally Select (COPY)

Then Click On (RACE OVERVIEW)

Type In (EARTH) As Homeworld Name on The Copied Civilization

Make Sure (SOL) Is Selected As The Star System

Click (SAVE RACE) 

Start A New Game Playing As The Copy Of (TERRAN ALLIANCE)

After Selecting Opponents & Starting A New Game, You Will Find That The Star Name And The Homeworld Name Are The Same

In This Case, The Star Name Is (EARTH) When It Should Be (SOL)

 

This Happens With EVERY Custom Race I Use. The Star Name And The Homeworld Name Are ALWAYS The Same - PLEASE FIX

20,295 views 15 replies
Reply #1 Top

I have this exact same problem...

Create a custom civilization with the in-game civ creator.

Save the race.

The homeworld name is fine but the star's name is the same as the homeworld's name.

I subscribed to a custom race in the workshop (United Earth Republic race) and used that.   It is an alternate Terran race.  The homeworld is set to "Earth" and the star system is set to "Sol" but upon starting a new game as this civ,  my star's name is "Earth" and not "Sol."

I created another custom race,  selected a picture and portrait etc..   Typed the name of the homeworld and selected the ARB random star system for minor races as the home star system, After saving and starting a new game with my new created civ,  my star's name is the same as my homeworld's name!

A little unrealistic here,  can this be fixed?   It seems that it can be duplicated as the original poster and I both have the same issue.   It is  a minor issue but kind of takes some of the realizm away.

A fix would be greatly appreciated!

I absolutely love the game.  Nice job on the game Stardock,   my favorite game now. 

Reply #2 Top

The solution is simply name the custom planet by the star name you desire. Then, in game, change the planet name.

Reply #3 Top


Start A New Game As The Saved Race Only To Find That The Star Name Is The Same Name As The Homeworld And Not The Star System Name Selected In The Race Editor.

What you need to realize about the system selected during custom race creation is that you're not selecting a home system so much as a template for your home system (color of the star, how many planets and of what types, how many colonizable planets, what the planets look like, what the approximate tile patterns for those planets are, what the initial classes of those planets are). The game designers chose to identify the system templates by the names of the home systems of the standard factions that use that template rather than doing something like numbering the choices and providing the current descriptions.

While it might be nice to have the ability to name the home system and homeworld separately at the time of faction creation, it's really not that big a deal (and wpkelley41 already suggested how to work around the issue), and taking the 'simple' option of naming the star by choosing the system template has at least as many issues - after all, I could choose the Sol template for a custom faction of giant spiders from Betelgeuse, and then forcing the star to be 'Sol' is no more appropriate than naming Sol Earth is for a custom human faction.

Reply #4 Top

Looks like a bug to me.

Reply #5 Top

Quoting Ericridge, reply 4

Looks like a bug to me.

What looks like a bug? That selecting the Sol home system template gets you a star named (homeworld name) rather than Sol, a star name which is already taken by a standard faction and, were the star name set by the template, shared with as many custom factions as you have which used the Sol template? No, this is working as intended; there are no bugs to be seen here, only a design decision about how much stuff needs to get put into the UI (or, possibly, an oversight on the part of the developers, though I tend to feel that the decision to name everything in the home system by the name of the homeworld for custom races is a reasonable design decision and was obviously intentional).

Reply #6 Top

First you say it's not a bug, then you say it's possibly an oversight by the devs which is precisely what a bug is.  Stardock claims this is a "sandbox" mode.  So that means if I want giant spiders from Betalgeuse and force a star named Sol, then they would cease to be giant spiders from Betalgeuse and become giant spiders from Sol.  That's what sandbox is supposed to be,  freedom right?   So let me get this straight..  I can create my own race,  name my homeworld,  change my planet's names,  build my own starships, and name my starships,  but I can't name my home star??   Come on,  this is not too hard of a fix.   Type the name of your homeworld,  type the name of the star,  choose star color (yellow, red, blue purple etc.), choose the size, (small, medium etc), and the number of planets (1 to 5 or random) and voila!   I have programmed before,  it's not that hard.  Variables people,  mostly strings,  It's 2016, at the very least,  use the current template system and have a spot to name the star for Pete's sake.   Yeah,  I love my star named Earth LOL.  Yes it's not that big a deal,  I agree.  But with today's programming this should not be an issue.   Again,  it's 2016,  we shouldn't even have to post about this.   Just sayin'

Reply #7 Top

Quoting glasscitypc, reply 6

First you say it's not a bug, then you say it's possibly an oversight by the devs which is precisely what a bug is.

Oversights are not bugs, they're things the developers did not think to include. Bugs are incorrectly or incompletely implemented features, or unintended and undesired interactions between implemented features.

Furthermore, while it is possible that it is an oversight that lead to the noninclusion of the ability to name the star of a custom faction's home system (namely, the oversight of not recognizing that some players might want to name the star separately from the homeworld - i.e. this is at worst feature that wasn't included because the developers did not think to include it, not a feature that was incorrectly implemented or which is interacting improperly with another feature), I do not believe this to be the case; this feels much more like a design decision about how much stuff gets shoved into the UI. The line has to be drawn somewhere; the developers chose to go with a faction editor which, while it may not have all the features you'd like, works well enough and allows the player to create a faction relatively quickly, rather than a more involved editor that has you picking and choosing many insignificant details about your home system.

Reply #8 Top

A star name being the same as a planet is a bug.  caused by incorrect or incomplete implementation of what is supposed to be an "editor."  An editor that does not allow you to properly edit the home star system.  It names the system incorrectly.  This is a bug.

Reply #9 Top

Quoting glasscitypc, reply 8

It names the system incorrectly.

Does it? Because I see no indication whatsoever that the system name was ever intended to be anything other than the homeworld name. Even in this thread, there is only the assumption that the name of the home system template would be the name of the home system and the claim that this is a 'bug' despite it being quite likely that the majority of custom factions will not be factions which should necessarily start in systems whose stars share the name of the template.

Quoting glasscitypc, reply 8

caused by incorrect or incomplete implementation of what is supposed to be an "editor."

Incorrect or incomplete implementation of the editor ... where? An editor can be feature-complete even if it lacks features that you desire as long as it contains all of the features that its developers advertised it to have and does not contain any obviously-incomplete features (e.g. an 'advanced system parameters' tab which has a bunch of unusable variables), and I cannot recall ever seeing anything anywhere that indicated that GalCiv3's faction editor would allow me to set more details than what the current version permits.

What you are asking for is at least one additional feature (separate entries for the names of the home star and homeworld), not a bugfix.

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Reply #10 Top

Hey folks, 

I've made a note of the issue for the team to look into .

Reply #11 Top

Wow...  I came here to report an issue,  not get into a technical argument.  I have 20 years of C++, Java, and web programming experience,  I've written 3 video games and an engine.  I'm not going to argue the definition of a bug.  This will be my last post on the topic so here's my bottom line...

Does the editor name your home star correctly?
Answer:  NO - It names the star exactly the same name as the homeworld.  In my case,  my star's name is Earth which,  as last check,  is not the name of our local star,  therefore it is incorrect.
Conclusion:  BUG

I never asked for any new features,  you left out where I said to simply have a place to type the name of the star under the template. This was a suggestion for a possible bug fix,  not a feature request.   You guys don't act like you want to see it get fixed.   Do you always argue with people who post issues that they find?   Bottom line,   who cares if it's a bog,  oversight,  whatever.  You're getting rather technical and overthinking it.   It's not correct therefore it's a bug.   It might be CAUSED by an oversight but it's still a bug.   Call it what you want,  I know programming.   If I had an incorrect variable in my program I would want it fixed.  

Thank you to all who have posted.   Thank you for passing it along to the devs.   I appreciate it.
Have a great time with the game everyone!    Good luck to all.

Peace out 

Reply #12 Top

Quoting glasscitypc, reply 11

I never asked for any new features, you left out where I said to simply have a place to type the name of the star under the template.

You "never asked for any new features," and your proof is that I left out where you asked for a new feature to be added to the editor. Yes, I find your argument that you're asking for a bugfix rather than a new feature quite convincing.

Quoting glasscitypc, reply 11

Does the editor name your home star correctly?
Answer: NO - It names the star exactly the same name as the homeworld. In my case, my star's name is Earth which, as last check, is not the name of our local star, therefore it is incorrect.
Conclusion: BUG

Is there an entry field for a star name? No.

Is there evidence that the editor was intended to allow the player to name the home star separately from the home world? No.

Was the ability to name the home system separately from the home world an advertised or documented feature of the editor? No.

To appearances, then, the editor is working as intended. Therefore, the inability to name the home star separately from the home world is not a bug; while it is a 'missing feature,' it is not a feature that the editor was supposed to include.

What you are claiming is more or less like claiming that it is a bug that NotePad doesn't support embedding images into a text file since there are times when I might want to include an image in a text file. It's certainly a feature that NotePad could have - after all, MS Word, which like NotePad is primarily a text editor, supports embedded images - but the lack of this feature is not a bug in the program, it is simply a product of a decision about the scope of the editor.

Also, by your argument, the inability to name the other planets of the home system or set how many of them there are during custom faction creation is also a 'bug,' since, after all, the planets of the Sol system are Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, and Neptune (and Pluto, if you come down on that side of that argument), not Sol I, Sol II, Sol III, Sol IV, Sol V, Sol VI, Sol VII, and Sol VIII (and Sol IX), and certainly not Sol I, Sol II, Sol, Sol III, Sol IV, Sol V, Sol VI, and Sol VII (and Sol VIII), or in your example a similar set of names but using Earth in place of Sol. Obviously if I want to create an alternative human faction based in the Sol system it must be a "bug" that prevents me from spawning up to eight (nine) planets in the Sol system and giving them the appropriate names, rather than having some random set of planets named as (home world name) (Roman numeral) orbiting a star named (home world name) and in the same system as a planet named (home world name), rather than this being a feature outside the scope of the editor.

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Reply #13 Top

Is this something really to be arguing about? your both arguing on the same side here it's something to be addressed regardless of the name of it

Reply #14 Top

Again, in my opinion, it isn't an issue. It works. Just name the planet/system after the star. First thing "in game," change the home world name. As I see it, that works fine, and it's probably how it was intended.  

Reply #15 Top

It's illogical that if you're asked for a name for an astrological object, that this name is applied to a bunch of other objects as well. What do you think is the function of a name in the first place? To be able to distuingish stuff! The way it's done is also quite inconsequent in regard of the other already set planetary homesystems, where planetnames differ from their starname. Ok, it's just one line, so the game should decide if that's ment for the star or the planet - but for both it doesn't make much sense.