More feedback on Precoursor DLC

Greetings folks, This post is written in Comic Sans because Nasellus loves it! 


The Precoursor DLC~ 


Great job! I love it....however. As previously posted we do need to cut the number of precoursor anomolies and put like 1% in any galaxy as compared to size. On an insane map set to occasional I got 25 and still counting. After 3 I was so ultra powerful with Money, Influence and production, (3+ raw to all planets)  or (+50% gross income to all planets) that after 75 turns I was sitting at 2500 faction power while others were 600.  So reducing the perks they give somewhat (cut credits given in half, reduce percentage perks to 20% instead of 50, and reduce the number in any galaxy size to like 1 or 3%)


This does not count the 7 precoursor worlds I founded. 


The worlds need the pop cap reduction either removed or toned down. Instead of 50 food reduction how bout 25 or 33%? Also please reduce the number of these precious worlds as well. Remove or reduce the food penalty and reduce the amount of worlds to really be only one of each type PER MAP!,  would make them REALLY valuable but really rare. I would start a war to get one to be honest.


Thanks for a great DLC!


Happy Monday!

15,872 views 6 replies
Reply #1 Top

I agree...

Or you know   make the anomalies so heavily defended that you can't get them until very late in game...  


But yeah...  In one game I had two Precursor Research planets... in ONE SYSTEM...       Once built up they had insane research.

 

 

Reply #2 Top

Definitely agree with the above posters.  I really like the Precursor World DLC, but would like far fewer worlds per game.  The minimum number per map, should be maybe 1 or 2.  I am okay with the -50% food, since it helps balance out the massive raw production increase. 

 

One option that might be nice and make the fewest number of people upset would be to just add a drop down menu in the game setup screen for frequency of precursor worlds (similar to extreme worlds).

 

I'm not sure how easy that would be to implement though. 

Reply #3 Top


Greetings folks, This post is written in Comic Sans because Nasellus loves it! 

 

Grumble grumble grumble. Now where did I leave my face-stabbing knife?

Reply #4 Top

Quoting naselus, reply 3


Quoting ,

Greetings folks, This post is written in Comic Sans because Nasellus loves it! 



 

Grumble grumble grumble. Now where did I leave my face-stabbing knife?

 

LOL! And he still hasn't gotten the spelling of your name right...

Reply #5 Top

The Precursor DLC is a fun idea, but some things very much need to be tweaked.

Two tweaks are easy.

1) Anomalies and way too good. Add a /2 to the formula to halve everything they give. This would be a good way to start.

2) Penalties for planets are too great. These worlds need too many farms early on. I'd say get rid of one penalty and halve the other.

3) This is more difficult to implement but the AI's need to also go after these anomalies. 

Reply #6 Top

I do agree, the ai needs to see them and say, HEY we need to get these..then build a fleet and get one. 

Naselus...Naselus...Nazel us....Nass el us....Comic SANS is the best font! It bends and stands out (like precursor anomalies)!


Also can we get some Pirate love? I know its hard but can we have the Pirates scale to the current human player tech level? Early on its easy to simply get 12 factors of shields and proto durantium driver and no more pirates ever...

I'd love to see some more diversity in the Pirates and Anomalies adversaries. Random weapons would be a start.

+1 Loading…