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No Game Left Behind: Stardock Brings Update to GalCiv II!

No Game Left Behind: Stardock Brings Update to GalCiv II!

v2.20 improves AI, Balance, and Gameplay

 

The crew here at Stardock cares a lot about our community and the games that we produce for you.

That's why we're pleased to announce that version 2.20 for Galactic Civilizations II
is available for you today! 

Even when a title is "finished" and put out to market, there are always little things we find that could use a tweak or a change here and there. We also know what it's like to enjoy an old game so much that you keep going back to it, even when there are newer and "better" versions of it out there. 

With help of some awesome community members, the Dev Team has taken all of the suggestions and implemented them into this update. You can find he entire change log (spoiler alert: it's long!) at the bottom of this post.

 

A few words from our CEO and President, Brad Wardell:

"It was awesome being able to work with the fans to integrate years of their own mods and tweaks into the base game. They also gave me a long list of areas where they thought I could improve the AI, which I used to dig into the now 10 year old AI source code base to implement."


We hope you enjoy the update. We have an awesome community here at Stardock and are so very happy that you're a part of it. Have a great holiday season!


Special Thanks

To Antonio "Mabus" Invernizzi, Gaunathor, SilasOfBorg, Kamil "OShee" Bober, DARCA1213, Sam "MarvinKosh" Edwards. Steffem "Maiden666" Jenter, MarvinKosh, Leiavoia, Frogboy and everyone else who helped out!


GC2-ai GC2-combat GC2-diplomacy
GC2-invasion GC2-ship GC2-strategic

Version 2.20 Change Log

[ Gameplay ]

  • General
    • The Capital now increases Morale to 35 (up from 25) and Economy to 25 (up from 10)
    • Advanced Hulls is now unlocked from Basic Logistics
    • Life Support is now unlocked from Advanced Hulls
    • Several techs moved to improve AI use
    • Mind Control Center moved to Concept of Malice
    • Shrine of the Mithrillar now gives a 10% population growth bonus civ-wide
    • Shrine of Tandis now gives a 10% morale bonus civ-wide
    • Information Warfare tech now requires Advanced Diplomacy (instead of Planetary Invasion)
    • Temporal Mechanics cost increased from 10 to 30
    • Hyperion Packages cost increased from 10 to 30
    • Entertainment Center now requires Innovative History
    • Slave Pits, Slave Labs, Collectives and Maintenance Grid have had their costs adjusted
    • Research Matrix bonus decreased from 12 to 10
    • School maintenance increased from 1 to 2
    • University maintenance increased from 2 to 3
    • Space Weapons no longer grants a Military bonus
    • Economic Direction Unit bonus reduced from 50 to 25
    • Ultra Spices now requires Extreme Entertainment instead of Xeno Cultural Trends
    • Merchant Trade Complexes cost increased from 800 to 1100
    • Buffed Tier 1/2 starbase attack modules and battlestations 4; removed Singularity Armor
    • Neutrality Learning Center cost increased from 500 to 1000
    • Cultural Enlightenment no longer has a pre-req; moved to Pure Research
    • Healing Pools now requires Planetary Improvements; cost decreased from 300 to 100
    • Nano Materials now requires Basic Space Construction
    • Advanced Philosophy now requires University
    • Enhanced Adaptation cost increased to 150/450/600
    • Robust Hull Construction now provides 15 HP (up from 10)
    • Precursor Library cost decreased from 400 to 100
    • Miniaturization techs bonuses updated to be better
    • Empathic Tactical Center now grants a defense bonus of 25% instead of an attack bonus of 20%
    • Various weapons rebalancing
    • Plus much much more adjustments. See the Progressive Changelog for more.
  • Terran Alliance
    • Changed default alignment from 50 to 75
    • Now start as Mercantile political party
    • Starts with +10 Economics, -10 Social Production, +25 Trade and 12 Logistics (up from 6)
    • Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, Innovative History, Capitalism and Basic Space Construction
    • Terrains gain a 10% bonus to propulsion and diplomacy research
  • Drengin Empire
    • Now starts game as War Party political party
    • Starts with: +10 Military Production, -30 Diplomacy (increased from -25), 20 Loyalty (up from 0) and 14 Logistics (up from 7)
    • Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Capitalism and Traditional Slavery.
    • Propaganda Machine is now a special project
    • New invasion tactic added (version of Information Warfare)
    • Drengin suffer a 50% penalty to trade techs; and a 100% penalty to diplomatic techs
  • Altarian Resistance
    • Now starts game as Pacifists political party
    • Starts with: +10 Luck (up from 0), 10 Logistics (up from 5)
    • Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, A History of Benevolence, Stellar Cartography, Capitalism and Basic Space Construction.
    • Social Matrix is now a special project
    • Altarians gain a 20% bonus in Labs research
  • Arcean Empire
    • Now starts game as War Party political party
    • Starts with: +10 Economics, +10 Morale, +20 Military Production, +30 Ship HP (up from +20), +20 Soldiering (up from +10), +25 Courage, +20 Loyalty and 20 Logistics (up from 8).
    • Starting techs changed to: Glorious History, Fusion Reactors, HyperDrive, Industrial Revolution, Stellar Cartography, Traditional Research, Capitalism and Basic Space Construction.
    • Stellar Forge and Cathedral of Valor are now special projects
    • Arceans now gain a 20% bonus to Hull and Logistics research
    • Arceans now gain:
      • 15 HP from Superior Hulls (up from 10)
      • 20 HP from Master Hull Building (up from 15)
      • 15 HP from Reinforced Hull Design (up from 10)
      • 15 HP from Hardened Hull Design (up from 10)
  • Torian Confederation
    • Now starts as the Populists political party
    • Starts with: +30 Loyalty, 16 Logistics (up from 8)
    • Starting techs changed to: Torian History, Fusion Reactors, HyperDrive, Stellar Cartography, Inherited Technology, Capitalism and Basic Space Construction.
    • Can now research Advanced Aquatic World Colonization cheaper
    • Aquatic Transport Station is now a special project
    • Torians now suffer a 20% penalty to Hull research
    • Changed Advanced Computing requirement to University (from Scientific Method Implementation)
    • Changed Planetary Improvements and Enhanced Adaptation to require Basic Space Construction
    • Added Basic Space Construction with cost 75
    • Xeno Communications now requires Cultural Enlightenment
  • Yor Collective
    • Now starts game as the Industrialist political party
    • Starts with: -30 to Diplomacy and 12 Logistics (up from 6)
    • Maintenance Grid and Distributed Energy Matrix are now special projects
    • New invasion tactic: Terror Drones (Cost 250, 20% bonus to attack, 25% improvement damage)
    • Yor now can a 20% advantage in Labs research
  • Dominion of Korx
    • Now starts as the Mercantile political party
    • Starts with: +15 Economics, +10 Diplomacy and 12 Logistics (up from 6)
    • Starting techs changed to: A History of Mercantilism, HyperDrive, Stellar Cartography, Industrial Revolution, Fusion Reactors, Traditional Research, Capitalism and Basic Space Construction.
    • Festival of Capitalism, Mercenary Academy and Freighter Command are now special projects
    • Korx gain a 20% bonus to economic research
  • Drath Legion
    • Changed default alignment from 75 to 50
    • Now starts as the Populists political party
    • Starts with: +25 Espionage (up from 0) and 16 Logistics (up from 8)
    • Starting techs changed to: Way of the Drath, Industrial Revolution, Basic Space Construction, HyperDrive, Fusion Reactors, Traditional Research, Stellar Cartography and Capitalism.
    • Drath gain a 20% bonus to diplomatic research
  • Thalan Empire
    • Now starts as the Technologists political party
    • Starts with: -50 Population Growth (increased from -30), +40 Loyalty and 12 Logistics (up from 6)
    • Starting techs changed to: Fusion Reactors, HyperDrive, Stellar Cartography, New Propulsion, Artificial Gravity, Xeno Biology, Xeno Medicine, Xeno Engineering, Hyperion Packages, Temporal Mechanics and Interstellar Construction.
    • Gaia Vortex and Church of Valor are now special projects
    • New invasion tactic: Mechanized Warriors (Cost 250, 50%/90% min/max bonus to attack, 100% improvement damage)
    • Thalan suffer a 50% penalty to trade and diplomatic research
  • Iconian Refuge
    • Now starts as the Federalists political party
    • Starts with: +10 Morale (decreased from 20), +20 Research, 0 Espionage (decreased from 100), -5 Soldiering (decreased from 0) and 16 Logistics (up from 10)
    • Precursor Library is now a special project
    • Expert Engineering is now unlocked after Advanced Hulls
    • Soil Enhancement, Xeno Biology and Space Mining moved to the Enhanced Adaptation tree
    • Iconians gain a 20% bonus to terraforming research
  • Korath Clan
    • Now starts game as War Party political party
    • Starts with: -30 Diplomacy (decreased from 0), +10 HP (decreased from 20), +30 Soldiering (increased from 10) and 14 Logistics (increased from 7)
    • Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Traditional Slavery and Black Market.
    • Graft of Ages is now a special project
    • New invasion tactic added (version of Information Warfare)
    • Korath suffer a 50% penalty to trade techs and a 200% penalty to diplomacy research
  • Krynn Consulate
    • Now starts as the Universalists political party
    • Starts with: -15 Research (decreased from 0) and 12 Logistics (increased from 6)
    • Starting techs changed to: HyperDrive, Industrial Revolution, Basic Space Construction, Fusion Reactors, Traditional Research, The Path, Stellar Cartography, and Capitalism.
    • Super Spy Training Center, Temple of Espionage, and Oracle of Krynn are now special projects.
    • Krynn suffer a 20% penalty to labs research but gain a 20% bonus to government research
  • Minor Races
    • Changes to various minor races that play more into their background lore. Watch out for the Snathi!

[ Graphics ]

  • Updated race colors for Iconian Refuge and Krynn Consulate
  • Improved Rally Point indicator
  • Various UI tweaks

[ AI ]

  • Each race's AI has been tuned to better match their background lore and relative strengths
  • All AI opponents will now use the maximum amount of CPU possible
958,026 views 224 replies
Reply #151 Top

Quoting Bruce, reply 150

Where do I get the 2.20 patch from? It is NOT on my stardock download page.

If you do not have the Ultimate Edition, then you need to contact Support.

Reply #152 Top

I do have it though. The UE doesn't have a d/l button, but both expansions and what appears to be the1.53 patch for the base game have d/l buttons.

Reply #153 Top

It sounds like you have the base game and expansions, so you'll need to contact support. 

-HM

Reply #154 Top

Check your downloads in your computer.

Reply #155 Top

is some where, u need to find hehe

Reply #156 Top

Was there an update that removed the automatic basic ships updates. For example when i originally had the dreadlords game only. the basic ships that you did not have to build updated the weapons automatically. now all races only seem to favor lazors and have like 4 or five different types of ships. unless your facing them in battle then they seem to be more customized to that race

Reply #157 Top

maybe u downloaded the wrong up date...

 

what version are u playing??? twigh light of the arnor??

 

u need to get the update on google,, is the 2.20  

then it will automaticly make the update,, on stardock home page,, i think, u click there u may have to reaisntall the game, i dont know.,, any way...

Reply #158 Top

Quoting therealomega01, reply 156

Was there an update that removed the automatic basic ships updates.

Nope.  It works as it always did.

 

I'm not clear what the problem is.  Can you explain in detail?

 

 

Reply #159 Top

maybe u clicked some where,, have u tried reinstall it??

Reply #160 Top

Did any of you play the original dreadlords before ultimate edition came out? that would be my first question. Because certain races had certain weapons they seemed to favor in dread lords. Now all races seem to favor beam weapons. There also seemed to be allot more default ships. now there seems to be only a few. like the paladin. Or the avatar. does any of this sound familiar?  

Reply #161 Top

I don't have a good (or any) explanation, but I agree that with UE/TA 2.04 all the aliens went for Beams.  With 2.2n that is no longer the case. (Thank the ghods of GC.)

As for your other, poorly described, issue, I don't see any difference.

 

Reply #163 Top

default being colony ships and the defender. Or the constructor ship?

 

Also I have the update the problem does not seemed to be fixed. All races still seem to favor the beam class of weapon.

Reply #164 Top

Thanks, But I'm pretty sure I still have the update. It says version 2.20 down in the bottom left corner of the main menu.

Reply #165 Top

Quoting therealomega01, reply 160

like the paladin. Or the avatar. does any of this sound familiar?  

in TotA many of the default ships got deleted because the AI can now design his own ships completely based on his current techlevel - these are better than the stockships named in GC2ships.xml

however, if you want to enable them go to 

C:\Program Files\Kalypso\GalCiv2Ultimate\Twilight\Data\English

and open file

GC2ships.xml

and simply delete all these lines:

        <Tech_Requirement>ImpossibleTech</Tech_Requirement>

all of them, except for the Starbase!

Reply #166 Top

yes, i played dread lords, dark avatar and the last twilight of the arnor,  

I am aware that the beam wepons is automaticly selected,, so if u research otehr tech, u then have to up grade your ship...

do you know how to upgrade ships??? on the botton right of the control screen,, shipwards... is called shipward...

u make your ship there,,,

some times if u research shields or armor, it will automaticly  select it i nthe ship maker,,, but is always good to up date..

Reply #167 Top

is on google, then u go to stardock page,,  i spent some tiem to figure out, i think is this web page..

Reply #168 Top

I was pleased to find an update. However it is little more than announcement to go re-buy the game if you wish to receive future support.

Reply #170 Top

For some reason I haven't communicated the problem to you. I don't know what other words to use to describe the problem.Sorry I wasted your time.

Reply #172 Top

Reply 169 just because you downloaded it that doesn't install it. You have to find the executable in your downloads to install it. Once installed it doesn't create a shortcut or icon. It just keeps the old. Now you have to go to the folder there will be two what you want is galciv2. Make a shortcut, and icon from there, unless you want both versions delete the other folder.

Reply #173 Top

I don't see it listed but I hear there is a High Res mod floating around. Is it included in this update or a separate download.  Thanks in advance!

Reply #174 Top

Someone did some diplomacy movies and research avatars to better fit a 16:10/9 aspect ratio.  Not a complete set.  I think this was discussed in the Community Update thread. 

 

The only place I really notice the aspect ratio is the opening screen, so maybe they did get incorporated.

 

Reply #175 Top

Quoting Byeohazard, reply 173

I don't see it listed but I hear there is a High Res mod floating around. Is it included in this update or a separate download.  Thanks in advance!

https://forums.galciv2.com/142714/page/1/#1257753