GTX 980 SC DX12 Benchmark - 100%GPU Bound???

I know the game's in Alpha. I know there will be optimizations. I know DX12 may even have some tweaks coming. But damn!

I know the game's in Alpha. I know there will be optimizations. I know DX12 may even have some tweaks coming. But damn!
Sorry for the troubles in getting the image linked up...
Still a mess but you can at least see it and click on it to enlarge it!
This makes perfect sense, Dx12 can actually utilize your 7 year old quad, so it's more than enough to feed the beast. Your score is pretty good, 62FPS off normal batches, nothing wrong there.
It's a six year old quad core, but who's counting?
That's got two things turned down. I think AA's at 2x and shadows are mid. My point was that a GTX980 SC'd is the limitation. It makes you wonder what it takes to make those numbers much lower!
That's a CPU test, not a full system test.
A 980 ti is a pretty big bump up from a 980 too.
*Mumbles*
No 980 Ti out when I went shopping...
haha, the Titan is not mine, I just saw the benches online.
This is all in the Ashes of a Singularity thread
The benchmark is built into the game.
Quite right! I had not noticed, makes a lot more sense now.
Thought I'd do the CPU benchmark on my i7-920 OC'd to 3.6 just for run.

100% gpu bound is what you want. It means you are finally fully us ing your video card.
So, what that means is that my CPU is up to the task and not creating any bottleneck, correct?
Were I to upgrade from the 980SC to a 980 Ti, how would I expect that to impact the DX12 benchmark report, Frogboy?
Thanks for your time and input!
No, he wants his own GTX 980 Ti is what I was gathering...
I have one earmarked but I'd really rather not buy it for an alpha of a game that's not out yet, yanno?
Theoretically, what's going to happen is framerate goes up but does the GPU bottlenecking decrease? I mean, at what GPU build will the bottlenecking decrease on my particular build?
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