OTC Beta 8
Gameplay:
I like the new buyout system altough it do makes the game in some cases uneccesary longer.
Also the new names to some buildings are more clear and the colony names do give more feeling with the game.
It do believe that it must be more confusing especially for new players that you have changed day's to sol not sure why you did this.
Art and UI:
New audio feels suprisingly refreshing!
new models are very nice also the visual change of HQ per level is very nive however, Some lvl5 HQ like the expansive and robotics have frighters flying trough the building wich doesn't look well at all. For the same purpose it might be an idea to have also more entry points for frighters as they collide with each other quite often. Just art but hey it's also important
people who don't play the game but see it in video's see this stuff...
Some art ui suggestions:
-adding a timer that displays actual gameplay of the match apart from the day(sol) time (20 minuts playing for instance)
-when having an item in your black market you don't get a description of what it does. This is not very handy for new players when they intercept an attack with a goon squad but have no idea what the new item they got does.
-Text over buildings smaller or replaced with icons, when you are attacked by the black market have some upgrade lab and some offworld markets your entire base is covered in letters and you can't read anything anymore.
-on every new day it might be an idea to reorder the players stock from high to low value. this way you know the highest player is mostly the biggest threat.
I would only do this on a particular time of the day otherwise the orders keeps jumping around and people will misclick a lot. also it gives you some historic information to since if a lower player stand first the you know he is doing less well then the day before. A new add on as well would be green/red up/down arrows as well to see their stock price have been recently went higer or lower.
-on a map with a lot of players and a lot of sabotage it is very hard to keep track. perhaps a better notification and click-to-event button for when YOU are attacked would be nice.
-on a resource tiles where a factory is build a better visuel when there are resources under it would be nice even tough i can't give you a proper suggestion how to make that a bit pretty as well.
I just started playing and still need a lot of experience in playing this game right but this has a lot of potential great work guys!