OTC Beta 8

Gameplay:
I like the new buyout system altough it do makes the game in some cases uneccesary longer.
Also the new names to some buildings are more clear and the colony names do give more feeling with the game.
It do believe that it must be more confusing especially for new players that you have changed day's to sol not sure why you did this.

Art and UI:
New audio feels suprisingly refreshing!
 new models are very nice also the visual change of HQ per level is very nive however, Some lvl5 HQ like the expansive and robotics have frighters flying trough the building wich doesn't look well at all. For the same purpose it might be an idea to have also more entry points for frighters as they collide with each other quite often. Just art but hey it's also important ;) people who don't play the game but see it in video's see this stuff...

Some art ui suggestions:

-adding a timer that displays actual gameplay of the match apart from the day(sol) time (20 minuts playing for instance)

-when having an item in your black market you don't get a description of what it does. This is not very handy for new players when they intercept an attack with a goon squad but have no idea what the new item they got does.

-Text over buildings smaller or replaced with icons, when you are attacked by the black market have some upgrade lab and some offworld markets your entire base is covered in letters and you can't read anything anymore.

-on every new day it might be an idea to reorder the players stock from high to low value. this way you know the highest player is mostly the biggest threat.
I would only do this on a particular time of the day otherwise the orders keeps jumping around and people will misclick a lot. also it gives you some historic information to since if a lower player stand first the you know he is doing less well then the day before. A new add on as well would be green/red up/down arrows as well to see their stock price have been recently went higer or lower.

-on a map with a lot of players and a lot of sabotage it is very hard to keep track. perhaps a better notification and click-to-event button for when YOU are attacked would be nice.

-on a resource tiles where a factory is build a better visuel when there are resources under it would be nice even tough i can't give you a proper suggestion how to make that a bit pretty as well.

I just started playing and still need a lot of experience in playing this game right but this has a lot of potential great work guys!

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Reply #1 Top



-on every new day it might be an idea to reorder the players stock from high to low value. this way you know the highest player is mostly the biggest threat.
I would only do this on a particular time of the day otherwise the orders keeps jumping around and people will misclick a lot. also it gives you some historic information to since if a lower player stand first the you know he is doing less well then the day before. A new add on as well would be green/red up/down arrows as well to see their stock price have been recently went higer or lower.

You would hate this. For awhile in beta 7 the player would show up in a random order at the beginning of the game (not always on top like normal) and people would accidentally buy the wrong stock. This would create chaos having to hunt for your company all the time.

 



-on a map with a lot of players and a lot of sabotage it is very hard to keep track. perhaps a better notification and click-to-event button for when YOU are attacked would be nice.


You can already click on both the pop-up event as well as the event in the chat log to see where the sabotage hit. The clicking on the pop-up is new in beta 8 i believe but the clicking in chat has been around for awhile.



-on a resource tiles where a factory is build a better visual when there are resources under it would be nice even tough i can't give you a proper suggestion how to make that a bit pretty as well.



Not sure if you know about it so I'll mention it. press the Z key and you can see what resources are underneath buildings (i forget to do this myself about 50% of the time). Other option is to look on the pop up if you hover over the building. It says "unused aluminum" although I don't remember it listing all the unused resources if it's a multi-resource tile.


Hope this helps!

Reply #2 Top

The z button was indeed helpfull didn't know that and the ordering from high to low stock price is just an idea to have sort of a temporary ranking system.

With the sabotage i more refer to an extra notification when YOU are affected by an attack.
Especially the underground nuke is something i miss a lot and suddenly i have no more decent resource income for i don't know how long ;)

and the rest is also just a bit more feedback, the ask for feedback so i give it at the best of my own findings ;)

Reply #3 Top

I do not like Beta 8 share purchasing mechs after playing a lot of multiplayer v humans, against the AI it worked quite well.

Beta 9 share mechs are much better.  The UI still needs work though.  I miss the old UI.