0.64 VIDEO Reinforcement and battle group bugs

The following video demonstrates several easily reproducible bugs with the reinforcement system and battle group logic in general. The issues described seem rather minor, but when you scale these up to a large empire with many fronts and many large armies, the bugs can really cause a headache. If you can address these bugs, that will go a long way to making the reinforcement system much more useable, and you might just knock out some battle group AI bugs in the process, which will make everyone happy. Good luck!

11,153 views 17 replies
Reply #1 Top

Very good video.

For the very first deviation, where the new units went to the way point directly instead of joining up with the army and then going to the way point is actually behaviour I would like the option to have as in some instances it would make things much faster. Obviously in other scenarios it could be a disaster.

The rest is obviously all unwanted/buggy behaviour.

I would also like to be able to grab a few units from a meta group and have them do their own thing. At the moment you have to disband the whole meta unit to be able to do that which is far from ideal. Something simple like holding down Ctrl while clicking on the units you want to break from the meta group should suffice I think.

Reply #2 Top

yup

Reply #3 Top

Quoting tatsujb, reply 1

Great vid! Yes! these things have been driving me up the wall.

 

but it's not only that.

 

it's the unwillingness to break formation when there isn't enough room to maneuver and to prefer going off a cliff also that drives me up the wall.

I actually encountered this issue when prepping for this video, so I'm hoping to be able to reproduce and record it. I'll try this weekend.

Reply #4 Top

Welp. Wasn't aware you could do reinforcements like that. How did you get the factory to set a "rallying point" on the Zeus?

 

Thanks!

Reply #5 Top

When the Zeus orders reinforcements, the factory fills the orders and the new units that come out become part of the battle group (well, except for the bugs in the video). Part of the AI for battle groups is the units get into formation around the lead unit. So it's not really a rally point for the factory, it's the formations aspect of battle group AI that is causing them to catch up to the Zeus. A very nifty feature, once the devs fix it to work reliably (plus a couple things like factory selection and custom "catch up" routes.

Reply #6 Top

Understood. I was just wondering how you use the UI to get the Zeus to order it's own reinforcements from, what then appears to be, a dedicated reinforcement factory.

Reply #7 Top

You can't, but I want that ability badly. In my videos I only had one factory.

Reply #8 Top

But they followed the Zeus. How?

Reply #9 Top

How do you setup the reinforcements? Do you set the way-point for a factory to a bot in an already formed army?

Reply #10 Top

Follow these steps exactly

Step 1: create a T2 or T3 unit

Step 2: click on the T2 or T3 unit

Step 3: a the bottom of the screen there is the build UI where you can queue units. You may think this is the factory UI, but it's not. It is the reinforcement UI. Click some units to order them as reinforcements.

That is literally all you have to do. Do it in a test game first and observe what happens after you follow the above steps. Lightbulb!

Factories will automatically build the units that you requested. The units that come out will automatically be part of the battle group led by the Zeus. As a result, they will get into formation around the Zeus. This means they will move from the factory to the ZeuS automatically. You don't have to do anything else. No rally points.

Obviously if you do not have a factory, air factory or advanced factory, those respective units cannot be built. I think the icons are currently not grey, which is a bug.

When more people start using this system, we'll be able to get more community feedback to help the devs make the reinforcement system better.

Reply #11 Top

What happens if you have more than one land factory?  You might want the units to come from the closest factory.

At least that explains why you get the factory stuff when you click on a t2 or t3 unit.  I thought that was a bug. I think that I rather control where the units are coming from.  I think if they add an assist  button that it would make it more intuitive. 

Maybe have two ways would be good.  I can see having a t3 and need a medic or anti-air support.  I'll have to play with this new feature that I did not know about.  :)

 

Reply #12 Top

Right now any factory could fulfill that order. A bad thing if you want your units to arrive safe and fast. So while the videos above demonstrate the bugs with the system, it is logical that we should also get more features, including choosing the sponsoring factories and somehow choosing the rally path.

Reply #13 Top

Quoting eviator, reply 12

Follow these steps exactly

Step 1: create a T2 or T3 unit

Step 2: click on the T2 or T3 unit

Step 3: a the bottom of the screen there is the build UI where you can queue units. You may think this is the factory UI, but it's not. It is the reinforcement UI. Click some units to order them as reinforcements.

That is literally all you have to do. Do it in a test game first and observe what happens after you follow the above steps. Lightbulb!

Factories will automatically build the units that you requested. The units that come out will automatically be part of the battle group led by the Zeus. As a result, they will get into formation around the Zeus. This means they will move from the factory to the ZeuS automatically. You don't have to do anything else. No rally points.

Obviously if you do not have a factory, air factory or advanced factory, those respective units cannot be built. I think the icons are currently not grey, which is a bug.

When more people start using this system, we'll be able to get more community feedback to help the devs make the reinforcement system better.

 

THANK YOU!!!