Bug: Negative Quanta
Reproducible:
Yes
Description:
If the Quanta is high enough to allow for two or more purchases of any given upgrade at one time, I have noticed if I click fast enough, I can get an "extra" two to three purchases in. While this does drop the Quanta into a negative, it does allow for people to purchase upgrades they can't afford, and shouldn't have too early in the game. I tested this successfully from Slowest game speed up to Fastest. From a new game, up to a game where I have 8,500 logistics in use. When the game is paused, I have not been able to get the negative Quanta to happen. I did this mainly with a left mouse click spamming the chosen upgrade, as soon as Quanta appears to be high enough to allow for at least two upgrades to be purchased.
Suggestion:
Perhaps code in a maximum of one upgrade purchasable per normal world second. You can still spam click the upgrade, but it limits the issue from occurring.
