Madmaxneo

Normal mode difficulty is not normal

Normal mode difficulty is not normal

I have enjoyed many RTS games and I can say that normal is not normal. It is at least hard if not much more difficult than that. I played through easy mode and found it to be pretty easy. I jumped to normal mode and figured it would be at least a little more difficult, but no, it is a lot more difficult. I even tried changing some of the settings like no neutral defenders and it did not help. No matter what it seems I do they continue to always go for my weak spot early on. So if anyone has any ideas I would greatly appreciate it. 

 

Honestly though, I figured there would be a much more linear increase in difficulty instead of a jump like this. I am not sure what to do at this point except ask for advice and see what everyone else thinks.

147,554 views 54 replies
Reply #51 Top

Quoting TheRealWarpstorm, reply 27

 Each Zeus grants HPs to all units in the Army.

 

Was this spelled out somewhere?  I did not know this.

 

Quoting eviator, reply 32

For Turinium nodes, neutrals spawn at the very beginning of the game. That is why I avoided the node directly to the south. For normal relay nodes, the first group spawns at 2 minutes. So cap what you can for free before 2 minutes.

 

Wow!  I didn't know this either.  I have beaten the AI on normal and even though it is harder on this latest build I have pulled it off once or twice but this should help a lot.

Reply #52 Top

Quoting MnMShow, reply 51

Quoting TheRealWarpstorm, reply 27

 Each Zeus grants HPs to all units in the Army.

 
Quoting MnMShow, reply 51

Was this spelled out somewhere?  I did not know this.

Remember this is only when the unit is part of an Army (created with V), not if it is un-attached. 

I thought it only gave a bonus to the T3 though and not the whole army, can anyone confirm either way?

EDIT: Ooops, The quote was from TheRealWarpstorm, a Dev, so I guess that is a confirmation right there :)

That does make the boosts very powerful, I had not realised. I guess it makes sense because it also encourages creating a meta-unit even without a T3.

Reply #53 Top

So select all the units you want in the metaunit and hit V?  I assume this has a similar effect to creating units from a dreadnaught.  I noticed that if you create the units from the dreadnaught the units all get selected together when you select one.  I did notice a problem with that though when one of the units in the group was somehow isolated and I didn't realize it was part of a group.  I selected it without realizing it was also selecting a bunch more units off screen and then sent it off somewhere and the whole army off screen started moving too.

Is there a way to break the army?

Reply #54 Top

Quoting MnMShow, reply 53

Is there a way to break the army?

Press "B".

Both of these commands are also on the screen in the bottom middle, just mouse over them to see which ones.

I agree it would be useful to be able to pull away a unit or two from an Army without disbanding the whole army. Perhaps Ctrl-left click to select units and make them independent again, or something along those lines.