[Mod] Improved Units
Hello:
So, I decided to start looking at the units and realized there is a lot of room for improvement, especially based on the descriptions of the units. So, this is first step in that direction.
Version 1 Change Log:
- Axeman renamed Dwarven Axeman, since that's what the description calls him.
- Barbarian Elite changed to Bandit Elite Calvary since that was what the description says.
- Barbarian named changed to Bandit Calvary since that was what the description says.
- Bound Fallen Apprentices gain Confusion and Bewilder abilities, since it says they can confuse their enemies.
- Ceresa's Legacy Pioneer, Wraiths, and Wraithlings are now all race_type_wraith.
- Dire Wolf loses their Vulnerability to cold. They have FUR!
- Enslaved Wargs are now properly considered beasts.
- Fallen Apprentices gain Confusion and Bewilder abilities, since it says they can confuse their enemies.
- Frost Mage renamed to Dwarven Frost Mage (since that's what the description calls him) and gains the Ice Storm ability.
- Moved the Yeti's affinity ability to Yeti Mages since it deals with tactical magic.
- Quendar Mystics get the Quendar blood ability.
- Renamed certain summoned units so it is easier in Tactical Combat to see them as summoned.
- Renegade Dwarven Mages get the Bewilder ability.
- Spectre now has the Vulerable Undead ability.
- Trog Commander and Trog sniper now are added to race_type_shadow for the Sorcerer King as higher tier units.
- Wraiths gained the Wraiths Blood ability which replaces the Arcane Veil ability.
- Yeti Commanders get Battle Fervor like their description says.
Some of these are cosmetic changes and others are to fix things based on their descriptions. Others just made sense (like removing Dire Wolf's vulnerability to cold). Again, this is the first step towards improving units and trying to make combat more interesting and make the units more varied.
If you don't know what some of the blood abilities do, you'll have to look it up or find out in game!
Directions:
- Download the file and unzip to C:\Users\{Username}\Documents\My Games\SorcererKing\Mods.
- Make sure you have the option for using mods turned on in the game.
- Enjoy the updates.
Feedback is always welcome