DX12 Benchmark Bugs
Am I the only one experiencing shadows/textures popping in and out at certain points of the benchmark? Especially the shadows during the scene where the screen rotates.
Am I the only one experiencing shadows/textures popping in and out at certain points of the benchmark? Especially the shadows during the scene where the screen rotates.
I can't say that I have. But I've only run the DX12 benchmark once and,admittedly, walked away to let it do it's stuff.
What's your build and settings?
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