Some ideas I'm considering

Fleets cost a lot of money and they cost a lot to maintain. My main opponent has a lot of fleets, each one with a lot of ships. No doubt he is spending a lot and he does have the best economy so far. Usually I attack the fleets and then the planets but i was wondering if there was another way. What if I attack his planets with transports using the invasion that causes the most damage to infrastructure and population? I'll just kill the defenders and leave his fleets alone if I can and then destroy the infrastructure to hopefully ruin his economy. His fleet costs will then further ruin him. 

Has anyone tried this against a militarily and economically powerful opponent? I know at first his approval will probably go up since he'll have less population per planet. I also thought I wouldn't even try to take his planets but instead just wear them down to a low population and quality, hopefully making little money. 

Some of his fleets have 8 ships. That's got to be about 240 bc per turn maintenance. He's probably got at least 12 fleets like that so thats 12 X 240 =  2880bc per week just to maintain his fleets. Then he's got lots of defenders. I already wrecked his starbases. I'll hit his planets and hopefully nail some of his economy buildings until he just can't maintain anymore and he'll have to surrender. 

I haven't had a chance to build any spies yet but I'm hoping that my tactics will get me some time to do that too. 

And if anyone wants to know I went back to an earlier save in my battle as Drengin and I researched good and evil and chose good for the many benefits, one of which is that I wouldn't have 4 civs declare war on me at the same time. This worked out well. Much easier to fight against one opponent while having other civs to trade with and even form alliances. Also, the empathy structure I built got two large civs to surrender to me so that certainly turned things around. I feel like I have a pretty good chance now whereas as evil I had almost no chance with my skill level. 

 

 

 

14,208 views 3 replies
Reply #1 Top

Had to do something almost the same once as Terrans vs The Krynn. At least for a while - those unattacked enemy fleets tended to wreak havoc on my infrastructure, starbases and ship building planets - until my tech was good enough to drive them back.

Depending on the level played i guess, those enemy fleets usually zero'd right in on any transports

 

Reply #2 Top

This strategy doesn't work because the AI will simply decomission some ships until its economy is in a balanced state again. Many AIs have to maintain huge fleets stuffed full of old garbage fighters, so you might be doing him a favour when he gets rid of them, and replacing them with brandnew ones using the latest techs.

Conversely, the AI will never stop to produce warships, even very late many AIs shift entirely to 100% military production, neglecting everything else keen on winning the map through conquest. I've observed quite an amount of games where the AI will simply decommision & reproduce eternally.


one of which is that I wouldn't have 4 civs declare war on me at the same time

there is no such mechanism in the game... :rolleyes:

IMO neutral alignment seems to be the strongest choice

Reply #3 Top

I think it rather depends on whether you can hold the planet once taken.  So much depends on speed.  If you have superior speed, then you can sneak Transports in to attack planets while the enemy warships wallow around.  Likewise you can pick off enemy Transports come to re-take them.  If you don't have superior speed and don't think you can hold the world, and have a vindictive mindset, then try scorched-earth tactics.  In extremis, destroy the colony before it can be re-taken.  This will weaken the enemy, but it won't help you.

I've actually done well playing as Evil, though usually as Yor. 

 

Two techs you must have or trade for: superior speed, and Eyes of the Universe.