All projectiles

Hades bombs and all missiles

I'm not sure if this is designed into the game or not, but I have noticed that when you zoom you can't actually see any of the missiles or bombs as they fly, and if you zoom out further you cant see the explosions. Now this is my personal preference but i like to see the missiles and bombs as they fly in to obliterate my enemies.

6,657 views 11 replies
Reply #1 Top

I noticed when zooming out (not even all the way) the Dreadnought disappeared too. They might have left a shadow. The smaller units were still there.

Reply #2 Top

Please don't spread fud, tat. Every projectile, even the plasma weapons, are modeled and simulated.

Reply #3 Top

OK, all i was getting at was that, i personally, preferred to have visible projectiles, i understand if this si not for everyone, but for me i would prefer to have it in. Maybe have it as an option to toggle it on or not?

Reply #4 Top

Tat, your feelings do not have any bearing on reality.

The projectiles in Ashes are physical objects that simulate everything from mass, drag, gravity, etc.

In addition, units have to have a firing solution before they can fire which means that they will try to avoid shooting if they think they'll hit the side of a hill or shoot the ground (though sometimes they miss).

The fact that you think visual clipping is related to physics/simulation indicates you really don't understand the topic. 

As for being able to see explosions, objects, etc. I'll look more into that.  LOD (which is not related to a physics or simulation) might be too aggressive.

Reply #5 Top

Quoting tatsujb, reply 8


Quoting Frogboy,

Tat, your feelings do not have any bearing on reality.

The projectiles in Ashes are physical objects that simulate everything from mass, drag, gravity, etc.

In addition, units have to have a firing solution before they can fire which means that they will try to avoid shooting if they think they'll hit the side of a hill or shoot the ground (though sometimes they miss).

The fact that you think visual clipping is related to physics/simulation indicates you really don't understand the topic. 

Is me not having knowledge of the inner workings a disqualifying factor for the capacity to formulate an opinion on the fun of a game?

 

and I never said visual clipping determines the physics/simulation. 

I said an effort should be put towards matching them as best as humanly possible. That's a reasonable demand is it not?

 

why can't we concentrate on deciding whether or not the design choice of no hitbox for self and allies is a good one or not instead?

 

There is constructive criticism and then there is just plain criticism.  In SUpCom, units would fire endlessly into the ground. They didn't have firing solutions.  Our units do have firing solutions, they do the hit detection before they fire.  While I have no doubt the clipping can occur (because we are dealing with polygons) it's a relatively minor cosmetic issue.

At the same time, what disqualifies your view is that you bald faced said that we don't have physical projectiles or simulation. To play the game and say that just shows a bias that is frustrating to deal with. 

Let me put it succinctly: I am intimately familiar with Forged Alliance. I've seen the source. I've spent a lot of time in it.  I was a big enough fan to publish Demigod which was essentially a mod of Forged Alliance.  What they did with Forge was impressive but in terms of projectile physics, it isn't in the same class as Ashes. Not because the AShes teams are better developers but because there's so much more computing power involved to model it.

When the LOD display system decides to show/hide different elements has nothing to do with the projectile system.

BTW, thanks to the OP, the Hyperion LOD bug was found! Kudos!

Reply #6 Top

I'm not talking about the physics of projectiles, i think they are brilliant. I think you have misunderstood what I'm saying, because all I'm talking about is cosmetics, nothing about the physics of the game.