Hmmm - a referral to google...
Yea that didn't help much.
I am sitting here on a server class box that has 16 Xeon processors (thanks to hyperthreading) with 56 Gigs of ram and a pretty decent vid card (GTX750ti) - and I'd like to actually be able to do some real testing and QA to make this game better. Good testing comes when you have a goal to test - something to actually MEASURE. At this point, I can play the game, so stability on my machine is nice - but that's all I can verify.
Is the app able to thread properly to all 16 cores (real and virtual)?
Is it making good use of both system and GPU memory?
Are the AI threads properly prioritized?
I can test, but instead of reporting random data - specific test runs will insure good (as in USEFUL) data.
Or is this like Elite:Dangerous - just go play and someone somewhere may find a bug and then it gets addressed? If so, just say treat it like an RC instead of a "Pre-Beta".