Resources and AI

Can you implement the income multiplier (resources) at the skirmish menu? 

I would like to see big battles...and for a human player, it's hard without conquering half map.

I know this is a game based on conquering regions... but with a little more income, i guess it can be better.

Also can you improve the logic of AI? i saw the AI forming group with just few units.

Sorry for my English

 

7,387 views 8 replies
Reply #1 Top

Its not a bad idea on have the option to choose how much income to get per Region .

Reply #2 Top

True, more options are always nice. However I just watched the stream that was recorded when the game went to early access and Brad mentioned that there will be a building you can build on the resource points that will double that zones resource income and make it so it takes longer to capture.

 

Also apparently F1 finds idle engineers. Just thought I would share that as I have craved it, they are hard to find otherwise! :)

Reply #3 Top

Whats wrong with the AI forming groups with only a few units?

Reply #4 Top

Quoting tatsujb, reply 3

could you please link me this video. I'm having a lot of trouble finding these streams everyone is talking about.

 

https://www.youtube.com/watch?v=O51seDHbTTI

There you go. Stumbled on it somehow today. Didn't even know it had taken place :)

 

EDIT. Also saw the videos on the Ashes' Steam store page for the first time. Near the beginning of one of them you can see a different Dreadnought. Could be a re-imagining of one of the 3 we already know or could be one of the new faction's ones.

Reply #5 Top

Quoting eviator, reply 4

Whats wrong with the AI forming groups with only a few units?

It can improve the experience of the single player if the AI use various tactics and not only forming little groups..(like attacking with big groups can be beautiful, especially for this game made for massive battles)