Movement pathing broken when game speed set to "Slower"?

There seems to be an issue with unit movement when the game is slowed down to "Slower" speed in single player. This is most noticeable for Armies, but even single units suffer from the problem. In armies the army tends to "dance" around rather than moving along toward it's destination. In the worst cases the only way to get the army moving is to speed the game up to normal mode again. When the game speed is set back to "Slower" again, sometimes the army will then continue moving (slowly or course), other times it will go back to dancing.

Perhaps the method used to slow down units relative to the game speed is breaking the pathing logic?

 

Cheers, DaBang.

 
 
8,514 views 4 replies
Reply #1 Top

Does this continue after the most recent update yesterday?

Reply #2 Top

Yes the issue still seems to be there. The armies don't dance around as much most of the time, forming up correctly instead. However, I just watched a formation of three units (one each of a Brute, Archer and Hermes) move normally towards it's attack/move destination, and then get almost in range of a (defended) capture point and start dancing around. Selecting the unit and holding down shift, showed that the "center" of the formation was actually continually moving backwards and forwards a number of unit lengths which was what was causing the rest of the units to dance around - reforming the formation as it changed directions. This was on fairly flat and unconstrained terrain on the Kralon map, towards the first Radioactive resource point north-west of the South-East starting position.

 

 

Reply #4 Top

Thank you for the video link. I've sent it internally to the developers.