I'm back a year later to give it another try

Actually, I'm hooked again

I'm always trying to get a research and economic treaty from other civs. The economic treaty in particular is often the turning point from struggling to winning. When, if ever, do you offer an economic or research treaty in the hopes of getting something? I've never done it as I can't imagine I'll ever recover from signing up for forever to make payments to some other civ.

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I tried the Dread Lords Campaign again. Finally figured something out. Its good to design some additional, extra speedy survey ships to collect all the bonuses in the galaxy. The Dread Lords flatten all the star bases on resources so they seem to be a waste of time. Fancy colony ships have limited uses but nobody can steal the bonuses you've collected with your survey ship. And when you're done you can always upgrade your survey ships into constructors, transports or whatever. My mistake was in ignoring defense of my colonies. I didn't level up soldiering and didn't make any fleets. I suppose I could try trading some techs for the fighter fleets of my team mates but I don't think they'll part with enough. I need a fleet fast enough and powerful enough to take out at least the Dread Lord's transports before they invade. Let me know if you have any tips as I haven't found much info on winning the campaigns. most people seem to think its not worth playing. Too hard.

 

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The time stamp on each save is a little confusing to me. Seems like too much information. Its something like 09:11:98    12:33:49:21

What does all that mean? Wish they had an option to turn on American dates and hours:minutes

 

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I wish they showed you how close you were getting to making a reasonable offer on a technology or planet so that you don't waste as much time picking out ten techs to offer. Should be like you come up with a bunch of techs and the trades that are acceptable change color on the other guy's list. ¥

 

 

 

 

 

 

 

13,601 views 3 replies
Reply #1 Top

First off a treaty doesn't subtract anything from you. It just gives the possessor 10% of your base econ income/research, and that is created out of nothing....

I usually wait to hand out treaties after ~2years 2 months, because around that time, the AI is considering to give out treaties as well, and I'll take other treaties for it. if you play a peaceful game, try to get as many as possible, esp. the tech ones are easy.

theoretically you could give your own out much sooner in order to prepare an early alliance.. but the AI doesn't pay much for them in techs or bcs, and an alliances also isn't possible before 2 years 2 months....

if you wanna max the worth of your own treaties go 100% research & raise taxes to 100%, and use spies on all econ & research buildings your partner has... the value of the treaties will change right instantly even during the turn.... that is, after the barter return everything to normal

re: Dreadlords

try to rushstorm their colony as fast as possible, colonize planets mostly to gain range. Dreadlords usually wait some time in order to fill up their planet only with factories, and release a light ship here and there, but if you bungle it and need too long, once a frigate blocks their way you don't have many options left.

one is to go for maximum speed and build superfast ships that lure his strong ships away, circling around the galaxy... while you wait for a chance for their planet to be defenseless so you can storm him...

if you struggle to survive... or need more time to do research.... go for maximum populated worlds 15-20b and invest into soldiering alot. prepare to destroy a planet if they come with too many troop ships at once..



Reply #2 Top

You mean it doesn't actually take ten percent of my earnings or net worth every turn and give it to the treaty holder? That's great. Its not intuitive, not at all what I expected but it should certainly help me out in future negotiations since a research and economy treaty is pretty valuable.

Good tips. I never thought of that stuff with the spies and jacking up research and taxes.

I just "won" that thing with the Dreadlords. The Torian dude got on board but I played a lot of turns and just hunkered down after my starbases and ships were destroyed and I'd been invaded a couple of times. I didn't enjoy it because it seemed so unfair and like a total waste of time because it would have been very easy for them to send a bunch of transports to invade the planets but they never did. Several years went by and I researched a lot of technologies and felt I was getting close to the point of building an adequate fleet and then suddenly it said I met the Torian and he got onboard and I'd won. On to the next mission. So, after annoying and disheartening me with that overpowered Dreadlords invasion, they robbed me of a long researched counter attack against my hated enemy. Its like the game makes a total mockery of all the honest effort I put into trying to play it. Stardock really knows how to make you want to throw your game discs in the dump. 

 

 

Reply #3 Top

Quoting ChickSneadlov, reply 2

You mean it doesn't actually take ten percent of my earnings or net worth every turn and give it to the treaty holder? That's great.

Yes, it actually creates something out of nothing, which is not really a good thing in a strategy game. But, at least, you can hand them out freely w/o weakening your own game.

Quoting ChickSneadlov, reply 2

I just "won" that thing with the Dreadlords. The Torian dude got on board but I played a lot of turns and just hunkered down after my starbases and ships were destroyed and I'd been invaded a couple of times. I didn't enjoy it because it seemed so unfair and like a total waste of time because it would have been very easy for them to send a bunch of transports to invade the planets but they never did. Several years went by and I researched a lot of technologies and felt I was getting close to the point of building an adequate fleet and then suddenly it said I met the Torian and he got onboard and I'd won. On to the next mission. So, after annoying and disheartening me with that overpowered Dreadlords invasion, they robbed me of a long researched counter attack against my hated enemy. Its like the game makes a total mockery of all the honest effort I put into trying to play it. Stardock really knows how to make you want to throw your game discs in the dump.

TBH I don't like the campaigns because of the DL, which are part of them right from turn1. It simply doesn't give you alot of freedom of tactics, and I wonder how they could implement this fully knowing that esp. new players use campaigns to get accustomed to the game.

When in a sandbox mode the DLK appear, you've had at least considerable time to develop your tech/empire in order to be able to fight them back.

From a design point of view, if you want to get interesting & challenging maps, I'd recommend to play the Tournaments, not for score, just to see if you can win the map from Masochistic onward...