I'm back a year later to give it another try
Actually, I'm hooked again
I'm always trying to get a research and economic treaty from other civs. The economic treaty in particular is often the turning point from struggling to winning. When, if ever, do you offer an economic or research treaty in the hopes of getting something? I've never done it as I can't imagine I'll ever recover from signing up for forever to make payments to some other civ.
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I tried the Dread Lords Campaign again. Finally figured something out. Its good to design some additional, extra speedy survey ships to collect all the bonuses in the galaxy. The Dread Lords flatten all the star bases on resources so they seem to be a waste of time. Fancy colony ships have limited uses but nobody can steal the bonuses you've collected with your survey ship. And when you're done you can always upgrade your survey ships into constructors, transports or whatever. My mistake was in ignoring defense of my colonies. I didn't level up soldiering and didn't make any fleets. I suppose I could try trading some techs for the fighter fleets of my team mates but I don't think they'll part with enough. I need a fleet fast enough and powerful enough to take out at least the Dread Lord's transports before they invade. Let me know if you have any tips as I haven't found much info on winning the campaigns. most people seem to think its not worth playing. Too hard.
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The time stamp on each save is a little confusing to me. Seems like too much information. Its something like 09:11:98 12:33:49:21
What does all that mean? Wish they had an option to turn on American dates and hours:minutes
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I wish they showed you how close you were getting to making a reasonable offer on a technology or planet so that you don't waste as much time picking out ten techs to offer. Should be like you come up with a bunch of techs and the trades that are acceptable change color on the other guy's list. ¥