Sad little things

Hello.

 

I do not own the game yet. I got here while browsing the web in search for mecha rts (yes, yes, just like many of you who wish for MF2). At the beginning I were extremelly excited about this title. RTS with RPG elements, how amazing is it?! Wildman come true. Then, but then, buttt theen I have seen gameplay on  youtube. I don't mind graphics and visual style but what is devastating is this semi moba appearance. I have read multiple negations made by the studio, it is RTS, it is RTS and yadda yadda. But when you look at gameplay then you don't see much building, harversters and all that glorious blasts from the past that we associate with RTS games.

 

Are there any radical changes planned to the game to make it more RTS like?

 

Is there any SERVO who is using spear? I find spears to be the most niche of all rpgs out there and probably one of the most demanded of weapons.

 

I may be very well ill informed but so far, I don't get rts vobe from the game. It is a little bit sad considering its high potential.

10,032 views 2 replies
Reply #1 Top

I don't think there's any spears (though, it could possibly be an interesting weapon).

 

Definitely an RTS, as basebuilding plays a large role in both your economy and your army size.

Reply #2 Top

This isn't a MOBA, it is an RTS with customizable hero units. There are bases (plural), worker units, combat units you give direct orders to, resource management etc.

 

Early on the base and units felt like they were there to augment the hero units, this is no longer the case. Your heroes are there to augment your base and army. Without an army your servos are just going to die, the other player won't even have to make their heroes do it, they'll just hit you with gladiators or behemoths and you're dead. Ordinance drones if they're feeling cheesy.

I say this from experience, in beta 3, the game was turned on its head. It was a good change and brought in a lot more depth. I tried to persist with leaning on hero units but was shown the error of my ways. Namely, in the form of the s-con 2 building damage tech + dual firmware soldier drone timing push. A cheese strat a poster here came up with that could only be answered by other units. This patch it is easier than ever to do a safe standard play with strong econ and a big army with a diverse composition pushing 1-2 fronts with your servos assisting.

 

I only got to play 4 PVP matches this patch, won them all on economy, here are the 3 I recorded (one of the games the other guy rage quit before I could push his base)