1.3.2.9 We Love War! Possible bug.

The relationship/diplomatic modifier for races that list 'We Love War!' such as the Kyrnn and some other factions when your at war with another race is currently giving you a -3 modifier instead of a positive value. Unless its meant to be sarcastic and they really hate war... but im pretty sure it use to give a positive modifier so maybe it is a bug.

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Reply #1 Top

It means they've picked military victory as their game objective. It's not a bug

Reply #2 Top

Interesting, if that's the case im curious how does it activate exactly. Does that mean that any Ai that is going for a military victory automatically hates everybody else with -3? I thought that if two races both liked war, or the player was in a war with another race anyone with "I love war!" would like you more as your following there ideals. I guess what your saying does make sense albeit initially confusing.

So is it also because of other factors such as because I am at war with someone else the AI think im going for that victory and they dont like that? Also perhaps because they think my military is stronger then there's? Or is it just simply as stated above that they are going for a military victory and therefore that instantly means they hate everyone else.

 

Reply #3 Top

The AI chooses which victory condition it's going for fairly early; possibly before the start of the game during galaxy setup. If it picks a conquest victory, then it'll get the 'we love war' diplo penalty. It's just there to prevent it deliberately preventing itself from winning by really, really liking people.

 

The actual amount of the penalty depends on personality type. The relevant xml can be found in Diplomaticmodifiers.xml in the Game folder, and is here:

 

<DiplomaticModifier>
<UniqueID>ConquestVictoryGoal</UniqueID>
<RelationEffect>-4</RelationEffect>
<AIPersonalityModifier>
<PersonalityTrait>Aggressive</PersonalityTrait>
<WeightModifier>1.25</WeightModifier>
</AIPersonalityModifier>
<AIPersonalityModifier>
<PersonalityTrait>Peaceful</PersonalityTrait>
<WeightModifier>0.25</WeightModifier>
</AIPersonalityModifier>
<Description>ConquestVictoryGoal_Dec</Description>
</DiplomaticModifier>

 

 

This means it has a base -4 per turn relations effect, increased to -5 for aggressives and reduced to -1 for peacefuls (who almost never pick a conquest victory if there's any alternative). This is modified by a couple of values in GalCivAIdefs.xml, and there's a diminishing return in effect so the more they dislike you already the less impact it has. 

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