Insane level play
Insane level is truly insane after v1.3 hit the streets. Of the top 20 players on Metarealm, only one has posted a score on the insane level using version 1.3.
I am number four on Metarealm, but doubt that I will make any further progress. No matter what I do (I have started five games on insane in the past two weeks and am totally destroyed before I am even at the mid-game) I cannot figure out how to win on this level anymore. Whether I choose to start a game with few, normal, or many shards, the Sorcerer King destroys so many shards that are so far out of my reach, that the SK armies are generating 20 or more armies per turn by mid-game. Three maxed out armies of mine have no hope of keeping up.
This extremely aggressive v1.3 programming of SK to enable such rapid destruction of shards on the insane level has broken the game for me. I cannot play on this level anymore.
Also, buffing Xii has been made much more difficult. Varda's dodge skills have been reduced by more than an order of magnitude. Strong weapons (such as swords that produce mana or healing after kills) that were once dropped by enemies after tough battles never show up for the entire game in insane.
Later on, I will try a game one step below insane, but I do that wish version 1.3 was just a little bit easier.