[Bug]Road Movement Cost

I have not nail down the exact course of the hiccup, but my army stack is ignoring the road costs of existing roads after I added an outpost...  but I have also been equipping the unit with a scout ring and an amulet of the eagle before I move them around.  It feels like equipping the +sight accessories might be the cause.

  • I am playing on the campaign map as the Guardian
  • Founded a city by the closest shard East of the Fearful Fog (East of shard)
  • Added an Outpost in between them directly SE of the the merchant city, so a new sets of road formed
  • I have been equipping both scout ring and an amulet of the eagle before moving the units... at that point they no longer abide by the road movement cost reduction when moving on the old/pre-established roads
  • Let me know if you want my save game.

 

7,906 views 3 replies
Reply #1 Top

Is there a way to wipe the cache?  It seems to work the first time you walk the path, but bugged out when you reload.

Reply #2 Top

It appears the glitch have something to do with Former Farmer, road works fine when I removed him from the stack.  There is nothing equipped on him.

Scratch that, existing roads in the campaign map doesn`t work reliably once you link it up with roads from a new outpost.

Reply #3 Top

If you have a same game for this issue, please start a support ticket and include it.

https://esupport.stardock.com/index.php?/Tickets/Submit