Planet invasions...

The whites of their eyes- or lasers!

First idea:

One thing that I feel galactic Civ really needs are actual planetary invasions where the Player actually views or controls the battle.

 

It would play much as the space battles.

 

1st. Stage... A top down, leaning view to give us a 3Dish view of the planet surface, with building representations of what is there.

2. A representation of any planetary bombardment that`s taken place with craters and damaged smoking buildings- flashes in the background.

3. Your troop APCS and tanks affecting a landing, maybe some being shot down by anti-air defences (if any city defence is established).

4. Troops either drop out of APCs or run out and move slowly towards defences under fire. Tanks also land and move up.

5. Defences. Depending on kind of defences already present we can have troops behind barricades defended by close combat artillery and tanks. If no defences, then just some Home guard troops that won`t take much to wipe out.

6. I would depict infantry armies from a distance view, almost as dots, with tanks as larger rumbling forward, firing to scatter or kill defenders. Smaller troops would be defined by laser-type weapons firing in defender`s direction.

7. Defenders fire back in kind with what they have.

8. Add, random smoke and explosions, the sounds of war and screams, save maybe the Yor, who probably don`t scream. Really important this, as sounds make up for any lack of immersion mechanics.

9. The two sides could keep a certain distance until one side is wiped out. I suppose a mechanic could be added for hand-to-hand  close quarters combat if they get really close.

10. Have it play out automatically until win by either side.

11. I think there should be a `Retreat` option for losing attackers as well.

Controlled.

Defender. A controlled version could have the Player setting up defences just before the invasion, then directing troops on whom to attack during it. Artillery areas could be designated early to impact when invaders land. If fortifications enabled, they could be positioned before battle. Perhaps even tank mines could be set.

Attacker. Same basic principle for attackers who could direct slow-moving tanks and troops. Perhaps certain techs could add protective shield as they edge forward, or even attempt a rush forward.

Flanking or rear hits are always worse for troops or vehicles without shield protections.

 

I`m sure others have thought of this, but I want to put in my support. I`d pay for this as an expansion.

I may put up a graphical, stage by stage representation of this idea.

 

2nd lot of ideas:

These are simple things that just keep going through my mind as I play:

 

1. Could we have actual debris fall away from spaceships destroyed and float about until end of battle? Watching it just vanish isn`t very immersive to me.

2. Also, how about some speech of the crew such as, "Engaging, the enemy, Sir/ commander/ leader," and, "We are taking heavy damage!" and, "We cannae hold er togather, captain!" These voices would be different per Race of course.

3. It would be nice to have some kind of speech on Diplomacy as well. I know this would involve lyp-synching except in the case of aliens like the Yor, but it would certainly add to the immersion.

 

These things would make a decent expansion in my view and I would pay for that.

8,327 views 7 replies
Reply #1 Top

Hmmm. Some ideas there to spice up planetary invasions. But no retreat option... a planetary invasion is a kind of amphibious beach-head but on a huge scale, and amphibious ops are usually all or nothing.

Reply #2 Top

Well it`s just an idea, I could graphically depict the idea, so it`s clearer, if they`re interested...

Reply #3 Top

As a Galciv2 and Galciv3 player I agree that ground combat needs some attention.

You have offered some good ideas that would improve the look and feel if not the actual mechanic of ground invasions.

After I read your post I gave this some thought and here is what I'd like to see changed for ground combat:

 

Suggestions to improve Ground Combat in GalCiv:

- Allow ground combat to take more than one turn.  Having a massive planetary invasion always end within one week seems short.

     Why couldn't some closer combats take months or years?  If the fight is BIG or close just resolve part of the fight and continue next week.

     I like this idea because it gives players the chance to react to an invasion without it being instantly resolved.

    Wouldn't it be great if Minors begged you to save them when they are invaded?  Please send a troop transport to aid us in our fight (earn a diplomacy bonus with that race). One thing that annoyed me in GalCiv2 was having Minors or Trading partners defeated without knowing they were at risk of defeat.

 

- I like the new model of ship fighting strategies that can effect the outcome of ship battles.

    Why not apply a similar ground based strategy to either side?

    Have the strategies impact the effect of the fight and they will help determine the result and speed of the battle.

 

You could always make it an option and allow players to decide if they like it.

 

PS: Have you seen the cut scenes from the GalCiv2 Star Trek vs Star Wars MOD?  The defeat video is the BEST EVER!!!

Reply #4 Top

I like the idea of fighting over a planet taking a few turns, giving the Player time to react. A planet should take time to occupy. You could say a third of the planet is taken per turn, perhaps shorter with better invasion technology and longer with better defending tech? So if you have all invasion tech it only then happens in one turn?

I also like the idea of the AI asking for help too during an invasion. Also you can never fail with Options.

Reply #5 Top

Retreat options complicate things way to much and will not only cause long draw out standoffs but infuriate players if every battle you couldn't win just because the AI retreated. I mean, i could go into all the reason why it sounds good on paper but to play would be a nightmare but its been said to death :\.

 

Now just for fun, here is a screen of the old beta invasion screen :P. Stardock wasn't happy with it so they scraped it with the intention of bringing it back later. Hoping in a patch or next expansion at least! :O

 

Reply #6 Top

Quoting 00zim00, reply 5

Retreat options complicate things way to much and will not only cause long draw out standoffs but infuriate players if every battle you couldn't win just because the AI retreated. I mean, i could go into all the reason why it sounds good on paper but to play would be a nightmare but its been said to death :\ .

 

Now just for fun, here is a screen of the old beta invasion screen :P . Stardock wasn't happy with it so they scraped it with the intention of bringing it back later. Hoping in a patch or next expansion at least! :O

 

Reduced 67%
Original 845 x 468


 

That`as really great to see. I really hope the Devs make a go of invasions since that really feels like a seriously missing aspect of the game. Seems to me, they just need to take a on new enthusiasm on approaching how invasions happen. I`d buy it. I`ll  even provide step by step  strip of how it could work if you want. But it`s obvious that you had a start. I personally would have made the whole thing more full screen and a proper battle map type.

 

As for retreating, well, I know attitudes of gaming today has changed, but I`ve seen and played some pretty good games where retreats happened and done in a way not as frustrating as some might think. It could be done in a limited fashion, so retreating could only be done in certain cases or to a limit. It always irks me a bit when my troops have no moral or fear of death and never try to flee, ok for the Yor, but not so much for most organics. It could even be optional. For instance, they could be rare or very hard to do, meaning most of the time they`ll get caught, but sometimes do get away (it works for the player too).

This should be included in space battles too, once a side realises its losing, it could begin the slow retreat to warping out. This would be especially good for Transports and none-military ships which, by logical rights, should be at the rear waiting to leave if things go wrong! But that`s just my view.

Reply #7 Top

disregard