Building units "instantly" and laggy multiplayer

Hope this is the best place to report bugs. Played the multilayer, 2 human opponents vs 2 AI, the game was very laggy, kept pausing, and building units was "instant", once an advanced factory was built! Resources were displayed as -1 at all times....

This bug seems very recent as I played the single player yesterday and it was fine, unit builds were normal speed, dependent upon resources

I have recorded a video clip, and can shared it privately on youtube, as per the EULA, not to share gfx or video publicly, if it helps you?

Please reply and i'll post a link here if need be, to the gameplay video.

26,319 views 11 replies
Reply #1 Top

This instant bug isnt new but its important. It appears only now and then. Was mentioned in the bugs-thread before, too.

 

regards

Reply #2 Top

When the bug occurred. all structures could be build instantly too, for example, advanced vehicle factory.

Reply #3 Top

If anybody could give us a set of instructions/conditions to repro this consistently, I'd love to stomp this bug.

Reply #4 Top

@TheRealWarpstorm: did you visit the bugs-thread? It realy is not that easy to reproduce. But all of the users mentioned the problems seemed to pause the game and then got the problem. Maybe its pausing the game or saving it which leads to 'god mode'. And it looks like other conditions have to be fulfilled too. I'll look into it further trying to reproduce it consistently.

Regards.

Reply #5 Top

The bug seemed to happen more when the game engine was under stress, like when I played 2 human opponents vs 2 AI opponents. It was happening every game. I have a video clip recorded if you wish to see it?

Reply #7 Top

Moving my post to join yours...

 

Ok so I played with this a lot.

I'm calling this the IBB (Instant Build Bug) for now.

Here is an unlisted YouTube video for demonstrations.  (Bare with my music, forgot I had Dubstep playing while I recorded...)

https://www.youtube.com/watch?v=2q0-GZWkZUE&feature=youtu.be

I did three different scenarios

 

Scenario One:

Engineer #1 builds Logistics Array #1

Engineer #1 Ques to build Logistics Array #2

Logistics Array #1 complete, Engineer #1 moves to begin Logistics Array #2

During the build, Metal runs out, but ESC/ESC does nothing at this point

Engineer #1 builds Logistics Array #3

Metal runs out, ESC/ESC begins the IBB

The IBB didn't seem to begin until after I had selected the Engineer and doing the ESC/ESC

 

Scenario Two:

Begin a map without any metal extractors in game, to speed up how fast you burn through your stored Metal

Engineer #1 builds Logistics Array

Engineer #1 completes the Logistic Array

Engineer #1 builds Logistics Array #2

During the build, Metal runs out, ESC/ESC begins the IBB

The IBB didn't seem to begin until after a certain amount of time had passed.  Several ESC/ESC attempts failed both selecting nothing and selecting the Engineer.

 

Scenario Three:

Engineer #1 builds Research Matrix #1

Que up 5 more Engineers to be built

Engineer #2 appears, and is sent to build Research Matrix #2

Engineer #3 appears, and is sent to build Research Matrix #3

Research Matrix #1 is built

Engineer #4 appears, and is sent to build Research Matrix #4

Engineer #1 sent to build Research Matrix #5

Engineer #5 appears, but I leave him alone

During the builds, Metal runs out, ESC/ESC begins the IBB

No Engineer was selected at this time, or at the time the Metal ran out.

 

Now I tried having an Engineer selected and not selected.  Didn't seem to matter.

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Reply #8 Top

Thanks again!  We were able to repro and verify our fix internally.

Reply #9 Top

Quoting cbray, reply 10

Thanks again!  We were able to repro and verify our fix internally.

 

Hurrah!