various bugs

1. Pathing through an enemy unit is strange.  If I want to get to the other side of an enemy unit on the world map I have to manually click tiles to make them walk around vs just being able to click on a tile past them.  Often it shows a viable path around the unit by clicking on a tile past but the unit will stop once they are next to the enemy unit.

2. Roads can't be cast on forest tiles.  It seems like roads are only able to be cast on flat land which don't have movement penalties.

3. Enchanting with clouded ruby says that it does 2 damage to the attacker and radiant ruby does 1 damage to the attacker.  I don't know what the actual effect is but it seems like these should be switched.  I assume a radiant ruby is more rare.

4. I didn't verify this was still a bug in 1.2 but in 1.1. I was not able to attack an enemy on a shard tile.

5. SK stacking is strange.  It seems odd when the SK brings in a stack or slightly spread out units that are all single unit armies.  Maybe the point is to use up the players turns so the SK still has turns to attack the shard.  It just seems like the enemy is weakening itself by often limiting its army size to one instead of combining units into armies.

6. The icon on the item razorfin arrowheads disappeared from the unit equip screen and the item enchanting screen.

8,602 views 6 replies
Reply #1 Top

Hey 

Thanks for your feedback! I've submitted #1, #3 and #5 as feedback and created a bug report for #2.

For #4, I believe this was fixed in 1.2, however, if you encounter this again, please be sure to forward a save our way and I will forward that to the development team.

For #6, could you possibly provide some additional detail? For example, does this occur when you're equipping on a particular unit or doesit occur with all units? Can you reproduce this consistently?

 

Thanks again!

Reply #2 Top

If SK stacked all the Fallen apprentices on insane mode, imagine all that damage from arcane spread.

Reply #3 Top

I have only seen the SK stacks of single units/small armies near their spawn point(s), the castle.  They then star burst out toward their particular targets (I am guessing shards) further away as they leave the choke points around the SK's castle. One map I morphed the terrain to a single choke point with an outpost where I could cloud walk an army to as needed.  If there were too many SK armies, I would bring use Chant of Vitality or cloud walk another army in.

Reply #4 Top

I tried to submit ticket #QJW-380-43029 with a save game file for #6 but it doesn't look like it successfully uploaded the file.  


Here is what I wrote on the ticket:

The icon on the item razorfin arrowheads disappeared from the unit equip screen and the item enchanting screen. The item with the missing icon is equipped on Peragon the archer. It also doesn't appear to show the icon as an unequipped item, or if I equip the item on other units. It initially showed the icon, I noticed the issue only after loading from a saved game.

Save game file is here: https://drive.google.com/folderview?id=0B7N4GKj8IngnTFJ4YlZEUUlrR2s&usp=sharing

Reply #5 Top

Items 2, 3, & 4 mentioned earlier still exist in 1.4 with an update I downloaded today.  After the download, I started a new game.


2. Roads still can't be cast on forest tiles. 

3. 

4. I am still not able to attack an enemy if they are on a shard tile.  My army will just walk on top of the tile instead of attacking.

Reply #6 Top

Is it intentional that Peragon the ranger cannot equip the hunter's sword? He even has a melee ability as it were.

That aside, it's completely counter-intuitive to my way of thinking that I can equip all units gained from quests with armor, but none with weapons. I have weapons building up in my armories. The  same applies to my starting champion's sidekicks. Also goes for extra troops that join me due to fame/compassion/whatever.

Ironically, one unit that I gained from a quest (disgruntled inn customers) which is an archer unit, can equip a bow.