Ashes of the Singularity 0.51 Changelog
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Gameplay
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6-player support in Singleplayer and Multiplayer
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Initial (quick and dirty) implementation of Strategic Map view on space bar
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+ and - buttons control game speed in Single Player
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Artemis and Centaur will now fire on targets only visible as radar contacts
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Killing a Seed kills engineers and economy buildings, but other units/buildings remain
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Temporarily removed tech tree in preparation for Tech Resource & Tree revamp
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Allow the AI to use a few of the previously gated units and buildings
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Balance
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Sentinels are quicker to build.
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Engineer HP lowered to 50 HP.
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Scout renamed to Hermes.
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MRM targeting is now 600 meters instead of 500
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Plasma target is now 300 meters instead of 200
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Plasma weapon is now a bolt instead of a thin line.
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Creeps spawn after 120 seconds instead of 180 seconds
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Map Fixes/Balance
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Cerius terrain adjustments to avoid pathfinding apocalypses
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Cerius adjustments; more radioactives, less metal
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Kepler - smoothed out too-large hills, rebalanced radio:metal, first rough pass at terrain painting
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Altar - terrain, resource balance, terrain painting
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Fixed two bad extractors on Seton
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Fixed a bad extractor on Cerius
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Misc Art
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Dynamic lights added to buildings
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Better destruction VFX for T1 and T2 units
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UI
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In-game UI visuals updated throughout
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New movement marker visuals
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Display player name for Seed.
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Menus
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Confirmation dialogs for destructive actions in Menus (ex. exiting an MP lobby)
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Change Options screen to not force restart
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Hooking up double-click to join a lobby from the lobby browser
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Skinning save screen and updating behavior
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AI defaults to Easy difficulty
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Sound
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Major overhaul of sound
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Playing more simultaneous sounds
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Improved balance of SFX
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Lots of polish on individual SFX assets
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Levelled volume in some of the music
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Further improved crash reporting to help debug community issues
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RunLog.txt in game folder now provides some readable info on session progress
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Lots of crash fixes
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Fullscreen loss of focus crash on DX12 fixed
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Rare crash with explosive weapons fixed
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Fixed crash when assisting and factory dies
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Many more...
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Misc
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Minor speed up in heatmap calculation
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Bug fixes
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[Audio] now works when audio device can't be created
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Fixes for going directly to state multiplayer from in a SP game. This can happen when accepting a lobby invite or a matchmaking game
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Music now triggered to play when Intro Movie is interrupted
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Don't show enemy building range rings
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UI feedback - Better position for where targeting reticules are displayed
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Visuals - fixed normals on a number of buildings
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Fix for launching the game with a lobby invite. Also, some minor cleanup.
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Better handling of seed death
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Have game end with a seed victory when only one TEAM still has at least one seed
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Teammates don’t block each other from capturing regions
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Unhooking old player profile button, which went to a temp screen that crashes now
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Fix initial camera zoom in on re-entrance
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Hiding maps that are un-playable
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Free list for element allocators in NetPools now kept in correct state on both the server and client. This allows MP saves made on the client to work.
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Fixes for TXAA in options