Ashes of the Singularity 0.51 Changelog

  • Gameplay

    • 6-player support in Singleplayer and Multiplayer

    • Initial (quick and dirty) implementation of Strategic Map view on space bar

    • + and - buttons control game speed in Single Player

    • Artemis and Centaur will now fire on targets only visible as radar contacts

    • Killing a Seed kills engineers and economy buildings, but other units/buildings remain

    • Temporarily removed tech tree in preparation for Tech Resource & Tree revamp

    • Allow the AI to use a few of the previously gated units and buildings

    • Balance

      • Sentinels are quicker to build.

      • Engineer HP lowered to 50 HP. 

      • Scout renamed to Hermes.

      • MRM targeting is now 600 meters instead of 500

      • Plasma target is now 300 meters instead of 200

      • Plasma weapon is now a bolt instead of a thin line.

      • Creeps spawn after 120 seconds instead of 180 seconds

    • Map Fixes/Balance

      • Cerius terrain adjustments to avoid pathfinding apocalypses

      • Cerius adjustments; more radioactives, less metal

      • Kepler - smoothed out too-large hills, rebalanced radio:metal, first rough pass at terrain painting

      • Altar - terrain, resource balance, terrain painting

      • Fixed two bad extractors on Seton

      • Fixed a bad extractor on Cerius

  • Misc Art

    • Dynamic lights added to buildings

    • Better destruction VFX for T1 and T2 units

  • UI

    • In-game UI visuals updated throughout

    • New movement marker visuals

    • Display player name for Seed.

    • Menus

      • Confirmation dialogs for destructive actions in Menus (ex. exiting an MP lobby)

      • Change Options screen to not force restart

      • Hooking up double-click to join a lobby from the lobby browser

      • Skinning save screen and updating behavior

      • AI defaults to Easy difficulty

  • Sound

    • Major overhaul of sound

      • Playing more simultaneous sounds

      • Improved balance of SFX

      • Lots of polish on individual SFX assets

      • Levelled volume in some of the music

  • Further improved crash reporting to help debug community issues

    • RunLog.txt in game folder now provides some readable info on session progress

  • Lots of crash fixes

    • Fullscreen loss of focus crash on DX12 fixed

    • Rare crash with explosive weapons fixed

    • Fixed crash when assisting and factory dies

    • Many more...

  • Misc

    • Minor speed up in heatmap calculation

  • Bug fixes

    • [Audio] now works when audio device can't be created

    • Fixes for going directly to state multiplayer from in a SP game. This can happen when accepting a lobby invite or a matchmaking game

    • Music now triggered to play when Intro Movie is interrupted

    • Don't show enemy building range rings

    • UI feedback - Better position for where targeting reticules are displayed

    • Visuals - fixed normals on a number of buildings

    • Fix for launching the game with a lobby invite. Also, some minor cleanup.

    • Better handling of seed death

    • Have game end with a seed victory when only one TEAM still has at least one seed

    • Teammates don’t block each other from capturing regions

    • Unhooking old player profile button, which went to a temp screen that crashes now

    • Fix initial camera zoom in on re-entrance

    • Hiding maps that are un-playable

    • Free list for element allocators in NetPools now kept in correct state on both the server and client. This allows MP saves made on the client to work.

    • Fixes for TXAA in options

19,580 views 3 replies
Reply #1 Top

Can't wait to try it!