Unit recognizability at distant zoom
The argument for unit icons
Let me start by saying I love the Alpha so far. Very spectacularly pretty. Glorious rocket trails, lasers, pulse cannons, explosions, etc. etc. You guys have a freaking fantastic engine here, and I'm glad I spent the money to be able to play it.
One thing.
I'm having a lot of trouble recognizing units when zoomed out. Engineers, for example, are totally impossible to find and bring to the front line. I've got to break my focus on the multi-front battles I've got going on to go zoom in to every one of my bases and play "where's waldo" looking for an engineer in a sea of similar looking units and structures. Usually, the engineer is next to (really more pressed against/inside of) the last building they constructed. Which is terrible because they're the same color and most of the time they just look like pylons on the side of structures. I spend an inordinate amount of time trying to track these buggers down, or end up wasting time building new ones just because I don't want to deal with it. The same goes for other units that have ended up stranded on some forgotten rally point. I don't want to zoom in and query my brain for the unit's geometry in every possible orientation and check that against what I'm seeing. It takes too much time. The game moves too fast for unit hide-and-seek.
Here's the thing. I understand you want to show off your engine by not replacing units with icons when the game is zoomed out. But this is bad for a game where victory often hinges on being able to find a given type of unit and redirect them where they're needed. When the physical geometry of the unit only occupies 20 pixels at a distance, there is no way to differentiate it from the hundreds of other units that are on the screen, and hence no viable way to control that unit effectively.
I hear you're working on some kind of tactical map, which involves pressing a key to bring up a strategic map which, hopefully, might have unit icons. So, if I understand correctly, I've got to switch contexts if I want to find units, or I've got to zoom in and search for them.
Here's an idea. Keep what you've got with the visible units, but make some kind of hotkey that toggles a tactical overlay. Not a separate window, because I want to see the overlay for the same exact view of world I'm fighting in (this is to avoid the mental overhead of converting what you were just looking at to orientation of the map). But give me some shapes, some symbols, ANYTHING to help me find units when I'm zoomed out. Please, for the sake of designing a strategy game that can actually be controlled with the number of units your engine can support. Please?






