6 Basic missing UI features and other "basic" feedback.
Before I begin I have to say I really enjoyed the game so far, however below I've created a list of issues that have plagued me from bugs, to things that should be there but aren't (like UI display mana orb like the other two orbs ontop manage magic). All are fairly easy to address but would make a serious difference especially for one that are bugs or "missing" that strategy gamers come to expect like population growth stats.
1. Since I've already mentioned it, I'll start with a UI orb that shows your mana income per turn. Theres orbs for the other two showing your income/distribution but not for mana.
2.The ability/a UI screen for two armies to merge/change units between them. So basically take one army and click on the other army, when they meet a UI screen shows allowing you to move units between them. Currently you have to select an army, then select the unit, move out it of the army then move it to the army you want. Seems like a lot of unnecessary micro managing and wastes movement points especially when they are surrounded by forest or something.
3.I have no idea what my city population is, just city growth. No way to check, no way to tell. This is especially frustrating when you play the tyrant and need to sacrifice your population for units. Would be nice to see some kind of icon showing population.
4. Roads could use a graphically address for weird...errors? like loops (circles) that appear in the middle of straight road for no reason, roads that go "through" cities instead of connecting to them. This is minor yes, but it makes the map look ugly/unrefined and it makes me wonder about the pathfinding lol...
5. Sovereign experience/growth. Would be nice to know. Maybe an experience bar somewhere?
6. The "help" menu, especially for units needs to be "fixed". By fixed I mean it shows duplicate heroes and class specific units aren't actually listed properly all the time or at all as being class specific. Like for "riders" it says they are class specific, but its actually knights that are not riders. So its confusing at first.
As well the requirements for some units aren't always clear, even if they are faction specific it would be nice to know WHAT faction they are specific to.
Thats if for now, I feel everything above could be easily addressed or needs to be fixed like the incomplete help listings.
Overall I feel this game is missing basic information that you might learn indirectly after playing it for 100hrs but isn't actually shown, so you either mentally remember it or just never know.