does this look okay?
* I want it to be cutting defense but don't know how and I don't understand attritube dodge 2 code park either or what to do with perktreeposx or y *
<Container>
<AbilityBonus InternalName="DiamondSkinAbility">
<AbilityBonusType>Unit_Design</AbilityBonusType>
<AbilityBonusOption InternalName="DiamondSkin">
<DisplayName>Diamond Skin</DisplayName>
<Description>+1 Defense per Level</Description>
<Icon>Ability_Attunement_Icon.png</Icon>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense_Pierce</StrVal>
<Value>1</Value>
<PerLevel>1</PerLevel>
<Provides>+1 Defense per Level</Provides>
</GameModifier>
<AdditionalTrainingTurns>12</AdditionalTrainingTurns>
<Type>Defensive</Type>
<AIData AIPersonality="AI_General">
<AIPriority>5</AIPriority>
</AIData>
</AbilityBonusOption>
</AbilityBonus>
<AbilityBonus InternalName="DiamondSkinAbility_Level">
<AbilityBonusType>Unit_Level</AbilityBonusType>
<AbilityBonusOption InternalName="DiamondSkin_Level">
<DisplayName>Diamond Skin</DisplayName>
<Description>+1 Defense per Level</Description>
<Icon>Ability_Attunement_Icon.png</Icon>
<PerkTreePosX>2</PerkTreePosX>
<PerkTreePosY>3</PerkTreePosY>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense_Pierce</StrVal>
<Value>1</Value>
<PerLevel>1</PerLevel>
<Provides>+1 Defense per Level</Provides>
</GameModifier>
<Type>Defensive</Type>
<Prereq>
<Type>AbilityBonusOption</Type>
<Target>Unit</Target>
<Attribute>Dodge2</Attribute>
</Prereq>
<AIData AIPersonality="AI_General">
<AIPriority>5</AIPriority>
</AIData>
</AbilityBonusOption>
</AbilityBonus>
</Container>