Servo 3.0 Beta Changelog
New Stuff
- Early Access care package - 20 parts, and a bunch of credits and scrap to spend. We love you guys!
- Drop buildings and Servos in any dropzone anywhere on the map. All Servos now have a dropzone, as do Dropships and Beacons.
- Bloomwells no longer need to be captured to build on them, as long as they are in a dropzone. IE your Servo is near them or they are near your Dropship.
- Balance changes to many things in the game, from gear to Turrets, to Bloomspawn. Let us know what you think!
- More cool new parts including new abilities. There's a Fist with the ability to convert enemy Drones and another to give a Shield to other units or buildings and more.
- Some maps have variable placement and amounts of resources. All maps will in the future.
- Layouts of existing maps tweaked.
- New Map - Carnage Canyon. A smaller map with variable resource placement, and possible neutral turrets.
- New CoOp map - Quagmire, work in progress. Let us know what you think of how it plays.
- Changes to Tempered Jungle PVP and CoOp.
- Arranged games give rewards now.
- Blink's pilot ability changed to Teleport.
- Drones changed up to a core 3 drone RPS with 3 secondary drones.
- Trying out S-Con as the new Age name.
- S-Con4 removed. Techs available at S-Con3 (slightly more expensive).
- Flying units can fly where appropriate now.
- Melee weapons are very high damage now. More damage than ranged weapons.
- Typed armor is gone. Armor blocks any incoming damage.
- Armor parts are much better.
- Depleted Bloom Wells go away again.
- Big pass on cooldown timers. Single missile, in particular, is MUCH better now.
- Beams are not interruptible by damage.
- Beams that do "one event" are all in the timer model now.
- Heal Beams no longer work on units in combat AT ALL.
- Heal Beams all work faster.
- Health cores no longer have the "in combat" penalty applied.
- Drills are back and do mega damage now.
- Added Lab techs to decrease Servo respawn time.
- Drone vs. Building balance pass. Take out buildings with Behemoths or Bomb Drones.
- Behemoth, Soldier, and Mosquito drones lost procs. Simpler now.
- Destructible buildings added to Mission 1.
- Added increased yield techs to Bloom Refineries. They give you more Bloom out of the well.
- Bloom refinery sell price scaled by amount of bloom left.
- Turret shots are blocked by cliffs and big buildings.
- Allies and enemies are shown on HUD now.
- Health crates - they drop health cores.
- Hot and Cold state durations have been dramatically increased. 60 secs each.
- Kira and Jugg (the new Zeek) juggled in when they get unlocked.
- Jugg's Strip Mine power no longer nukes the well; just leaves it depleted.
- Rewards inserted for all Dropship levels.
- Added "this is out of range, but you can do it anyway" indicator to ranged powers. Enjoy the art. (that means it's temp art)
- Added good against strings for drones.
- Attack move is a UI mode now.
- Sword fatalities can work against any type of target now.
- Turrets no longer have a min range.
- Fire state gives you a 20% move speed bonus now. Lasts 60 secs.
- Freeze state gives you 75% damage reduction (instead of 50%). Lasts 60 secs.
- Various part drop tweaks. Mostly, you get a part when you play a game now.
- Status buffs/wipes shown on both nameplate and selection panel.
- Selecting multiple same-type buildings spreads training out across those buildings.
- Dropship/Beacon healing moved to SCon2.
- Dropship and Beacon got a Wipe power.
- Dropship got some researches to add shields to it.
- Dropship/Beacon healing techs moved to Dropship.
- Beacon builds much faster.
- Tinker drone (Repair drone) got a Wipe power.
- Behemoth changed to do Fire damage.
- Deflectors got a big balance pass.
- Progression and difficulty scaling system redone.
- Pilot banter UI and text. Voice over recording is on the way.
- Rally points can be placed on units.
- Pilot pet power has a timer bar.
- Towers and Bastions show max range when selected.
- Rank up researching can now be done at the top panel.
- Mini Medusa has petard behavior.
- Defend stance (unit won't move).
- Starting drones are consistent across all PvP and CoOp maps.
- New sounds.
- New Mother Medusa enemy (spawns mini Medusa over time). Added to a few maps.
- Techs juggled/added. Generic drone techs moved to lab. New drone techs added to Factory/Airfield.
- WIP version of key remapper in options page.
- Added basic announce dialog when you get DLC.
- Pregame leader picker moved up next to Dropship level.
- New in-game UI.
- Command panel info shows more details now.
- Random map choice for solo and arranged multi games.
- Unified player color by relation (you are blue, enemy is red, allies are green, neutrals are yellow).
- Tips shown during matchmaking.
- Emerald Vale CoOp shows you how many meteors you did, or did not, get in the postgame.
- Creep Shops (appear on Creep Rock City map) now have more hitpoints.
- Immunizer cooldown now shorter.
- Can't sell Comfy Pilot Chairs anymore.
- Hauk takes less time to convert Pets now.
- Arena closed for the time being.
New Art
- Lots of new UI Art.
- New FX for Bloom Well and Bloom Depot that show how much stuff is left.
- Lab now has animations.
- New Turret animations.
- Drone Airfield building.
- New Beacon art and animations.
- Behemoth has new art.
- New Bomb Drone Art and animations and FX.
- More FX.
Bug Fixes
- Windows users should be able to set the "Constrain Cursor" option in graphics settings to lock cursor to game (in any mode). NOTE: It appears some of the rez resize bugs are back. If things go wonky, close the game and restart.
- Various crash fixes.
- Bunch of fixes to make sword and fist powers work correctly in the left hand.
- Difficulty labels on the challenge index slider.
- Fix off-by-one error in Dropship Level calculation.
- Fixed bug where orbital strike could be interrupted by stasis. Orb Strike is retaskable by design.
- Streamlined bug report flow for endusers.
- Juggernaut parts properly dropped out of loot crates.
- Lower end crates will never drop the highest rarity gear.
- Big pass to set proper camera limits for all the maps.
- Missile pod art fixes.
- Pets should stop attacking and stop being attacked by your allies whilst you are petting them.
- Fixed some bugs with Darksun CoOp where it might not have generated enemies on some waves.
- Fixed rally point bug provoked by selection order.
- Fixed bug where clicks in minimap would bork letterbox moments.
- Added code to make sure you have the things unlocked that you should (e.g. if you were over-leveled for a pilot unlock).
- Fixed bug where leader was not getting set visually in the UI when online.
- Add a confirmation dialog if you try to quit from not the main menu.
- Added warning that you are in emulated online mode.
- Fixed bugs with scroll list in part sell dialog.
- Improvements to building placement.
- Units should prefer enemies over neutrals during auto attacks.
- Letterbox chats should pause if the game is paused.
- Fixed exploit with fast target switching. Units forced to idle until "attack would have finished" when they try to attack again "too early"
- Modified "make sure there is a cheap part to buy" calculation to ramp with player level (so that you can get reasonable parts all the time).
- Attack move is reset-to-off after you issue an order with it on.
- Fixed some bugs with rally points and the minimap.
- Mine damage values shown in Hangar.
- Fixed bug where campaign dialog would not auto advance.
- Fixed one bug where short-ranged units could walk backwards during attack move.
- Fixed invalid invalid and locked states hanging around on Pilot selectors in hangar.
- Fix bug where you wouldn't get correct parts for Juggernaut at level 4.
- Flyoff some notifications when a proc is resisted/blocked.
- Turrets can no longer shoot crates.
- Turn off practice button (for now).
- Strip mine correctly gives "half your stuff" to your ally.
- Fix a bunch of FX orientations.
- Fix bug with creep hitpoint bars not showing up.
- Bug emails should be async sent now.
- Fixes to various mats and FX.
- Fixed cases where initial Servo on map did not get a hotkey automatically assigned to it.
- New pets move next to petter.
- Ignore hotkeys when the game is over.
- Resolution picker is a little better.
- Tweaked game speed option settings.
- Fixed several bugs with healthcores either not getting applied or preventing proper unit logic.
- Fixed timing bug that would prevent dialog skipping from working.
- Fixed bug where preferred auto attack could switch during certain min range circumstances.
- Player disconnects should be handled better now.