My new ideas about AOTS
my first 3 ideas
Hello Everyone, as everyone know AOTS is some kind of a mix between Starcraft, TA, and Company of Heroes. For me it has a lot to do with Sins of a solar Empire than any other RTS game out there but on a planet.
AOTS is a Epic RTS games were you can have thousands of units at the same time for an all out war, and that's really awesome, so let me start telling my ideas for you the Dev's and the Founders.
1. The Seed (Homebase), the most important Structure in the game, cannot really rush it. i think the seed need to be updated by Tiers up to 3 maybe. Why? because is by all means the most important structure in the game, by upgrading the Seed you get more towers/anti-air defenses, more hp, more armor, etc. if you loose it early then your kind of loose the game.
2. Regions, I guess in a Big map you can have up to hundreds of regions a la COH and that's a really cool idea from the Dev's, my idea about regions is to make it the same way as in COH but adding some new things to it, everyone who played COH know that you can take a region, after you take it, you can build on top of it to give it some kind of armor so the enemy has to destroy it to take it back and plus it will give you added bonus on income.
lets Say in AOTS what you do is you Build on top of each Region An outpost, in the same way as COH but when you do build this outpost then you have the option to defend this region by building up to 4 defense buildings (ground or anti-air), those are Tier 1&2 structures so it will not be hard at all to conquer that region.
The way that i see AOTS is the same way as Sins of a Solar Empire with the planets and asteroids, lets say an asteroid is the same as a region in AOTS,
so you move your units to the asteroid (Region) you take that region, Build an outpost on that asteroid (Region) and put defensive structures after keep expanding to other regions, so what i am talking about here is the same game-play that you do with Company of Heroes + the added structures when you put an outpost on that region.
And another idea on regions is put a Limit on how many research building can have each region a la SOASE, so the region where the Seed is can build up to 2 research and every time you take a region you can build 1 more research structure.
3. Logistics, with all respect to the Dev's Logistics structures should not be in the game at all!, because there is no use to them really. You guys should not lock the players by how many units can he build because of Logistics that the player depends to increase unit cap.
I am gonna explain myself here, Having a Logistic Structure that give you +10 or +50 or +100 unit cap, so? whats the objective? just for the units? if a good player come with some bombers and destroy that structure what will happen with a player with no Logistics to build anything to defend himself? the faster player that destroy Logistics structure will win the game and that's it. so why i want to play a game that every player will go for that? its not fun at all.
So my idea here is to take out the Logistic structure from the game or make that structure do something else. If the dev's want to have some kind of cap for the units well put that cap in the research and let the players research it
But please just kill that structure for this game or make it do something else, we are talking about thousands of units here and not hundreds like in Starcraft or in Company of heroes there is a big difference here.
Its Really easy to understand everything, when you have more regions you can build faster and get a bigger army out faster. Or if you have a few regions on you then you still can still build thousand of units but at a slower speed than the other players that have more regions. More regions more income for you. that's it, just don't make the game an unfair one by creating this Logistics building to add units cap to the game.
So to recap my first 3 Ideas are:
1. Seed and other structures upgrades.
2. Region outposts + defensive structures for each region and maybe a research structure by region.
3. Logistics Structure need to be changed or taken out of the game.
Everything that i wrote here is just my personal Opinion of the game and what i like it to be changed so far,
Thanks and i hope the community to give me your opinion about my first 3 ideas.
